Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Class Index
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A
AC_Trigger (AC)
ACEditorPrefs (AC)
Action (AC)
ActionAmbience (AC)
ActionAnim (AC)
ActionBlendShape (AC)
ActionCamera (AC)
ActionCameraCheck (AC)
ActionCameraCrossfade (AC)
ActionCameraShake (AC)
ActionCameraSplit (AC)
ActionCameraTP (AC)
ActionChangeMaterial (AC)
ActionCharAnim (AC)
ActionCharFace (AC)
ActionCharFaceDirection (AC)
ActionCharFollow (AC)
ActionCharHold (AC)
ActionCharMove (AC)
ActionCharPathFind (AC)
ActionCharPortrait (AC)
ActionCharRename (AC)
ActionCharRender (AC)
ActionCheck (AC)
ActionCheckActionList (AC)
ActionCheckMultiple (AC)
ActionCheckMultipleTemplate (AC)
ActionCheckTemplate (AC)
ActionComment (AC)
ActionContainerCheck (AC)
ActionContainerOpen (AC)
ActionContainerSet (AC)
ActionConversation (AC)
ActionDialogOption (AC)
ActionDialogOptionRename (AC)
ActionDocumentCheck (AC)
ActionDocumentCollection (AC)
ActionDocumentOpen (AC)
ActionEnd (AC)
ActionEndGame (AC)
ActionEvent (AC)
ActionFade (AC)
ActionFootstepSounds (AC)
ActionHighlight (AC)
ActionHotspotCheckSelected (AC)
ActionHotspotEnable (AC)
ActionInputActive (AC)
ActionInputCheck (AC)
ActionInputSimulate (AC)
ActionInstantiate (AC)
ActionInteraction (AC)
ActionInteractionCheck (AC)
ActionInteractionRun (AC)
ActionInventoryCheck (AC)
ActionInventoryCheckSelected (AC)
ActionInventoryCrafting (AC)
ActionInventoryInteraction (AC)
ActionInventoryPrefab (AC)
ActionInventorySelect (AC)
ActionInventorySet (AC)
ActionInvProperty (AC)
ActionList (AC)
ActionListAsset (AC)
ActionListAssetManager (AC)
ActionListAssetMenu (AC)
ActionListManager (AC)
ActionListParamData (AC)
ActionListStarter (AC)
ActionManageProfiles (AC)
ActionManageSaves (AC)
ActionMenuCheck (AC)
ActionMenuItem (AC)
ActionMenuJournal (AC)
ActionMenuSelect (AC)
ActionMenuSetInputBox (AC)
ActionMenuSlotCheck (AC)
ActionMenuState (AC)
ActionMixerSnapshot (AC)
ActionMoveableCheck (AC)
ActionMovie (AC)
ActionMusic (AC)
ActionNavMesh (AC)
ActionObjectCheck (AC)
ActionObjectiveCheck (AC)
ActionObjectiveCheckType (AC)
ActionObjectiveSet (AC)
ActionOptionSet (AC)
ActionParallel (AC)
ActionParamCheck (AC)
ActionParameter (AC)
ActionParamSet (AC)
ActionParent (AC)
ActionPause (AC)
ActionPauseActionList (AC)
ActionPlatformCheck (AC)
ActionPlayerCheck (AC)
ActionPlayerLock (AC)
ActionPlayerLockPath (AC)
ActionPlayerSwitch (AC)
ActionPlayerTeleportInactive (AC)
ActionPlayMaker (AC)
ActionQTE (AC)
ActionRandomCheck (AC)
ActionRaycast (AC)
ActionRename (AC)
ActionRunActionList (AC)
ActionSaveCheck (AC)
ActionSaveHandle (AC)
ActionScene (AC)
ActionSceneAdd (AC)
ActionSceneCheck (AC)
ActionSceneCheckAttribute (AC)
ActionSceneSwitchPrevious (AC)
ActionSendMessage (AC)
ActionsManager (AC)
ActionSound (AC)
ActionSoundShot (AC)
ActionSpeech (AC)
ActionSpeechStop (AC)
ActionSpeechWait (AC)
ActionSpriteFade (AC)
ActionStopActionList (AC)
ActionSystemLock (AC)
ActionTagCheck (AC)
ActionTeleport (AC)
ActionTemplate (AC)
ActionTimeline (AC)
ActionTimerSet (AC)
ActionTimescale (AC)
ActionTintMap (AC)
ActionTrackCheck (AC)
ActionTrackRegion (AC)
ActionTrackSet (AC)
ActionTransform (AC)
ActionTransformRecord (AC)
ActionType (AC)
ActionVarCheck (AC)
ActionVarCopy (AC)
ActionVarPopup (AC)
ActionVarPreset (AC)
ActionVarSequence (AC)
ActionVarSet (AC)
ActionVisible (AC)
ActionVisibleCheck (AC)
ActionVolume (AC)
ActionWaitMultiple (AC)
ActiveInput (AC)
ActiveInputsEditor (AC)
ActiveList (AC)
AdvGame (AC)
AlignToCamera (AC)
SceneItem.AllRememberData (AC)
Ambience (AC)
AmbienceStorageWindow (AC)
AnimatorData (AC)
AnimEngine (AC)
AnimEngine_Legacy (AC)
AnimEngine_Mecanim (AC)
AnimEngine_SpritesUnity (AC)
AnimEngine_SpritesUnityComplex (AC)
Arrow (AC)
ArrowPrompt (AC)
AStar (AC.AStar2D)
AttachmentPoint (AC)
AttachmentPointData (AC)
AutoCorrectUIDimensions (AC)
AutoCreateVariableWindow (AC)
AutoLipSync (AC)
Moveable_Drag.AutoMoveTrackData (AC)
AutoScroll (AC.Templates.GraphicOptions)
AutoWalkTo (AC.Templates.NineVerbs)
B
BackgroundCamera (AC)
BackgroundImage (AC)
BackgroundImageUI (AC)
BaseUI (AC.Templates.MobileJoystick)
ActionTimeline.BindingData (AC)
BulkCreateVarsWindow (AC)
Button (AC)
Button (AC.Templates.MobileJoystick)
ButtonDialog (AC)
C
CameraNode (AC)
CameraNodeditor (AC)
CellXml (AC.SML)
Char (AC)
Moveable_Drag.ChildTransformData (AC)
ClickByHoveringCursorExample (AC)
ClickMarker (AC)
ColliderData (AC)
ConstantID (AC)
ConstantIDManager (AC)
Container (AC)
ContainerData (AC)
ContainerItem (AC)
Conversation (AC)
ConversationData (AC)
CSVReader (AC)
CursorIcon (AC)
CursorIconBase (AC)
CursorInfluenceCamera (AC)
CursorManager (AC)
CustomGUILayout (AC)
CustomInteractionSystemExample (AC)
CustomStyles (AC)
CustomToken (AC)
CustomTranslatableExample (AC)
Cutscene (AC)
D
DemoEventSystemSpawner (AC)
DetectHotspots (AC)
Dialog (AC)
DialogueOption (AC)
Document (AC)
DocumentInstance (AC)
DragBase (AC)
DragTrack (AC)
DragTrack_Curved (AC)
DragTrack_Hinge (AC)
DragTrack_Straight (AC)
DrawStraightLine (AC)
E
EventBase (AC)
EventBeginGame (AC)
EventCameraShake (AC)
EventCameraSplitScreen (AC)
EventCameraSwitch (AC)
EventCharacterHoldObject (AC)
EventContainerAddRemove (AC)
EventContainerOpenClose (AC)
EventConversationClick (AC)
EventConversationStart (AC)
EventDocumentAddRemove (AC)
EventDocumentOpenClose (AC)
EventDraggableSnap (AC)
EventHotspotFlash (AC)
EventHotspotInteract (AC)
EventHotspotSelect (AC)
EventInventoryAddRemove (AC)
EventInventoryCombine (AC)
EventInventoryInteract (AC)
EventInventorySelect (AC)
EventInventorySpawn (AC)
EventManager (AC)
EventMenuClick (AC)
EventMenuElementShift (AC)
EventMenuHover (AC)
EventMenuJournalPage (AC)
EventMenuTurnOnOff (AC)
EventMoveableGrab (AC)
EventObjectiveSelect (AC)
EventObjectiveUpdate (AC)
EventOptionsLanguage (AC)
EventOptionsSubtitles (AC)
EventOptionsVolume (AC)
EventPlayerSet (AC)
EventPointClick (AC)
EventQTE (AC)
EventSaveLoad (AC)
EventSaveProfile (AC)
EventSaveSave (AC)
EventSceneCompletePreload (AC)
EventSceneSwitch (AC)
EventSpeechStart (AC)
EventVariableChange (AC)
ExportWizardWindow.ExportColumn (AC)
ExportWizardWindow.ExportWizardData (AC)
ExportWizardWindow (AC)
Expression (AC)
F
FavouriteActionData (AC)
FileFormatHandler_Binary (AC)
FileFormatHandler_Json (AC)
FileFormatHandler_Xml (AC)
FirstPersonCamera (AC)
LerpUtils.FloatLerp (AC)
FollowSortingMap (AC)
FollowTintMap (AC)
FootstepSoundData (AC)
FootstepSounds (AC)
FPAudio (AC.Templates.FirstPersonPlayer)
FPCrouch (AC.Templates.FirstPersonPlayer)
FPSlopeMovement (AC.Templates.FirstPersonPlayer)
G
GameCamera (AC)
GameCamera25D (AC)
GameCamera2D (AC)
GameCamera2DDrag (AC)
GameCamera2DDragData (AC)
GameCameraAnimated (AC)
GameCameraArray (AC)
GameCameraArrayEditor (AC)
GameCameraData (AC)
GameCameraThirdPerson (AC)
GlobalVariables (AC)
GraphicOptionsData (AC.Templates.GraphicOptions)
GraphicOptionsUI (AC.Templates.GraphicOptions)
Grid2D (AC.AStar2D)
SetParametersBase.GUIData (AC)
GVar (AC)
H
Heap-1-g (AC.AStar2D)
HeldObjectData (AC)
Highlight (AC)
Hotspot (AC)
HotspotData (AC)
HotspotLabelData (AC)
HotspotPrefix (AC)
I
iActionListAssetReferencer (AC)
IDocumentReferencer (AC)
IDocumentReferencerAction (AC)
iFileFormatHandler (AC)
IHeapItem-1-g (AC.AStar2D)
IItemReferencer (AC)
IItemReferencerAction (AC)
IKCommand (AC)
IKLimbController (AC)
IMenuReferencer (AC)
ImportWizardWindow (AC)
Ingredient (AC)
IngredientCollection (AC)
InputTextPopUp (AC)
Interaction (AC)
PlayerMenus.InteractionMenuData (AC)
InteractiveBoundary (AC)
InvActionList (AC)
InvBin (AC)
InvCollection (AC)
InvCombineInteraction (AC)
InventoryManager (AC)
InvInstance (AC)
InvInteraction (AC)
InvInteractionBase (AC)
Invisible (AC)
InvItem (AC)
InvItemExportWizardWindow (AC)
InvItemImportWizardWindow (AC)
InvVar (AC)
IObjectiveReferencer (AC)
IObjectiveReferencerAction (AC)
iOptionsFileHandler (AC)
iSaveFileHandler (AC)
ITranslatable (AC)
ITranslatableReferencer (AC)
IVariableReferencer (AC)
IVariableReferencerAction (AC)
J
JointBreaker (AC)
JournalPage (AC)
Joystick (AC.Templates.MobileJoystick)
JoystickUI (AC.Templates.MobileJoystick)
JsonAction (AC)
K
KickStarter (AC)
L
Language (AC)
LevelStorage (AC)
LightSwitch (AC)
LimitVisibility (AC)
LinkVariableToAnimator (AC)
LipSyncShape (AC)
LipSyncTexture (AC)
LoadingMenuDisabler (AC)
LoadingScreen (AC)
LocalVariables (AC)
M
MainCamera (AC)
MainData (AC)
ManagerPackage (AC)
Marker (AC)
MatchingInvInteractionData (AC)
MaterialData (AC)
Menu (AC)
MenuActionList (AC)
MenuButton (AC)
MenuCrafting (AC)
MenuCycle (AC)
MenuDialogList (AC)
MenuDrag (AC)
MenuElement (AC)
MenuManager.MenuElementDrag (AC)
MenuGraphic (AC)
MenuInput (AC)
MenuInteraction (AC)
MenuInventoryBox (AC)
MenuJournal (AC)
MenuLabel (AC)
MenuLink (AC)
MenuManager (AC)
MenuPreview (AC)
MenuProfilesList (AC)
MenuSavesList (AC)
MenuSlider (AC)
MenuSystem (AC)
MenuTimer (AC)
MenuToggle (AC)
MousewheelScrollingUI (AC)
Moveable (AC)
Moveable_Drag (AC)
Moveable_PickUp (AC)
MoveableData (AC)
MultiSceneChecker (AC)
Music (AC)
MusicCrossfade (AC)
MusicStorage (AC)
MusicStorageWindow (AC)
N
NameData (AC)
NavigationEngine (AC)
NavigationEngine_AStar2D (AC)
NavigationEngine_meshCollider (AC)
NavigationEngine_PolygonCollider (AC)
NavigationEngine_UnityNavigation (AC)
NavigationManager (AC)
NavigationMesh (AC)
NavMesh2DData (AC)
NavMeshAgentIntegration (AC)
NavMeshBase (AC)
NavigationEngine_meshCollider.NavMeshData (AC)
NavMeshSegment (AC)
ActionListManager.NestedAwaitingActiveList (AC)
NineVerbsInterface (AC.Templates.NineVerbs)
Node (AC.AStar2D)
NodeCommand (AC)
NPC (AC)
NPCData (AC)
O
Objective (AC)
ObjectiveInstance (AC)
ObjectiveState (AC)
ObjectiveStateLabel (AC)
OptionalMouseInputModule (AC)
Options (AC)
OptionsData (AC)
OptionsFileHandler_PlayerPrefs (AC)
OptionsFileHandler_SystemFile (AC)
CompressionHelper.OutputBuffer (AC)
P
Parallax2D (AC)
EventBase.ParameterReference (AC)
ParticleSwitch (AC)
ParticleSystemData (AC)
Pathfinding (AC.AStar2D)
Paths (AC)
PhonemesWindow (AC)
Player (AC)
PlayerCursor (AC)
PlayerData (AC)
PlayerInput (AC)
PlayerInteraction (AC)
PlayerLand (AC.Templates.SamplePlayer3D)
PlayerMenus (AC)
PlayerMovement (AC)
PlayerPrefab (AC)
PlayerQTE (AC)
PlayerSpawner (AC)
PlayerStart (AC)
PlayerStartDataEditor (AC)
PlayMakerIntegration (AC)
PopUpLabelData (AC)
PopupSelectData (AC)
AC_Trigger.PositionDetectObject (AC)
PresetValue (AC)
Q
LerpUtils.QuaternionLerp (AC)
Soundtrack.QueuedSoundtrack (AC)
R
RandomMarker (AC)
Recipe (AC)
References (AC)
ReferenceUpdaterWindow (AC)
Remember (AC)
RememberActionListParameters (AC)
RememberAnimator (AC)
RememberCollider (AC)
RememberContainer (AC)
RememberConversation (AC)
RememberData (AC)
LevelStorage.RememberDataPairing (AC)
RememberFootstepSounds (AC)
RememberGameCamera2DDrag (AC)
RememberHotspot (AC)
RememberMaterial (AC)
RememberMoveable (AC)
RememberName (AC)
RememberNavMesh2D (AC)
RememberNPC (AC)
RememberParticleSystem (AC)
RememberSceneItem (AC)
RememberShapeable (AC)
RememberSound (AC)
RememberTimeline (AC)
RememberTrack (AC)
RememberTransform (AC)
RememberTrigger (AC)
RememberVariables (AC)
RememberVideoPlayer (AC)
RememberVisibility (AC)
Resource (AC)
RowXml (AC.SML)
RuntimeActionList (AC)
RuntimeDocuments (AC)
RuntimeInventory (AC)
RuntimeLanguages (AC)
RuntimeObjectives (AC)
RuntimeVariables (AC)
S
SaveData (AC)
SaveFile (AC)
SaveFileHandler_PlayerPrefs (AC)
SaveFileHandler_SystemFile (AC)
SaveFileManager (AC)
SaveLabels (AC)
SaveOperation (AC)
SaveSystem (AC)
SceneAttributesWindow (AC)
SceneChanger (AC)
SceneInfo (AC)
SceneItem (AC)
SceneItemData (AC)
SceneItemSpawnData (AC)
SceneManager (AC)
SceneManagerPrefabData (AC)
SceneSettings (AC)
ScriptData (AC)
ScriptedActionListExample (AC)
ScriptSheetWindow (AC)
SelectiveLoad (AC)
Serializer (AC)
SetDragParameters (AC)
SetDragParametersEditor (AC)
SetEventRunnerParameters (AC)
SetInteractionParameters (AC)
SetInventoryInteractionParameters (AC)
SetParametersBase (AC)
SettingsManager (AC)
SetTriggerParameters (AC)
Shapeable (AC)
ShapeableData (AC)
ShapeGroup (AC)
ShapeKey (AC)
ShapeKeyBlendshape (AC)
SingleLevelData (AC)
SMLReader (AC.SML)
SnapshotMix (AC)
SortingArea (AC)
SortingMap (AC)
Sound (AC)
SoundData (AC)
Soundtrack (AC)
Soundtrack.SoundtrackSample (AC)
SoundtrackStorageWindow (AC)
Speech (AC)
SpeechGap (AC)
SpeechLine (AC)
SpeechLog (AC)
SpeechManager (AC)
SpeechPlayableData (AC)
SpeechTag (AC)
SpeechTagsWindow (AC)
SpriteDirectionData.SpriteDirection (AC)
SpriteDirectionData (AC)
SpriteFader (AC)
StateHandler (AC)
StaticObstacle (AC)
SubScene (AC)
Surface (AC)
SurfacesEditor (AC)
SurviveSceneChanges (AC)
SyncTouchAndCursorPosition (AC.Templates.MobileJoystick)
T
TableXml (AC.SML)
Tags (AC)
TimelineData (AC)
Timer (AC)
TimersEditor (AC)
TintMap (AC)
PlayerInput.TouchInstance (AC)
TrackData (AC)
TrackSnapConnection (AC)
TrackSnapData (AC)
TransformData (AC)
TriggerData (AC)
U
UISlot (AC)
UISlotClick (AC)
UISlotClickRight (AC)
UnityUICursor (AC)
UnityVersionHandler (AC)
V
VarExportWizardWindow (AC)
VariableLinkingExample (AC)
Variables (AC)
VariablesData (AC)
VariablesManager (AC)
VarPreset (AC)
LerpUtils.Vector2Lerp (AC)
LerpUtils.Vector3Lerp (AC)
VideoPlayerData (AC)
VisibilityData (AC)
W
WorkbookXml (AC.SML)
WorksheetXml (AC.SML)
WorldSpaceCursorExample (AC)
_
_Camera (AC)
_Collision (AC)