|
Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
|
Classes | |
| class | AutoMoveTrackData |
| class | ChildTransformData |
Public Member Functions | |
| override void | _FixedUpdate () |
| void | SnapToTrack (DragTrack newTrack, float positionAlong) |
| Snaps the object to a track at a given position along it. | |
| void | SnapToTrack (DragTrack newTrack, int regionID) |
| Snaps the object to a track at a given region along it. | |
| float | GetPositionAlong () |
| Gets how far the object is along its DragTrack. | |
| override void | UpdateMovement () |
| override void | DrawGrabIcon () |
| override void | ApplyDragForce (Vector3 force, Vector3 mousePosition, float _distanceToCamera) |
| Applies a drag force on the object, based on the movement of the cursor. | |
| override void | LetGo (bool ignoreInteractions=false) |
| override void | Grab (Vector3 grabPosition) |
| Attaches the object to the player's control. | |
| void | UpdateScrewVector () |
| void | StopAutoMove (bool snapToTarget=true) |
| Stops the object from moving without the player's direct input (i.e. through Actions). | |
| bool | IsAutoMoving (bool beAccurate=true) |
| Checks if the object is moving without the player's direct input. | |
| void | AutoMoveAlongTrack (float _targetTrackValue, float _targetTrackSpeed, bool removePlayerControl) |
| Forces the object to move along a DragTrack without the player's direct input. | |
| void | AutoMoveAlongTrack (float _targetTrackValue, float _targetTrackSpeed, bool removePlayerControl, LayerMask layerMask, int snapID=-1) |
| Forces the object to move along a DragTrack without the player's direct input. | |
| bool | ReferencesAsset (ActionListAsset actionListAsset) |
| List< ActionListAsset > | GetReferencedActionListAssets () |
| Public Member Functions inherited from AC.DragBase | |
| bool | IsOn (bool accountForCamera=false) |
| void | TurnOn () |
| void | TurnOn (bool manualSet) |
| Makes the object interactive. | |
| void | TurnOff () |
| void | TurnOff (bool manualSet) |
| Disables the Hotspot. | |
| virtual bool | CanToggleCursor () |
| bool | CanGrab () |
| bool | IsOnScreen () |
| Checks if the the point of contact is visible on-screen. | |
| bool | IsCloseToCamera (float maxDistance) |
| Checks if the point of contact is close enough to the camera to continue being held. | |
| bool | PlayerIsWithinBoundary () |
| Checks if the Player is within the draggables's interactableBoundary, if assigned. | |
| Vector3 | GetGrabPosition () |
| Gets the point of contact on the object, once grabbed. | |
| Public Member Functions inherited from AC.Moveable | |
| void | StopMoving () |
| bool | IsMoving (TransformType transformType) |
| bool | IsMoving () |
| void | EndMovement () |
| void | Move (Vector3 _newVector, MoveMethod _moveMethod, bool _inWorldSpace, float _transitionTime, TransformType _transformType, bool _doEulerRotation, AnimationCurve _timeCurve, bool clearExisting) |
| Moves the GameObject by referencing a Vector3 as its target Transform. | |
| void | Move (Marker _marker, MoveMethod _moveMethod, bool _inWorldSpace, float _transitionTime, AnimationCurve _timeCurve, bool _copyMarkerPosition=true, bool _copyMarkerRotation=true, bool _copyMarkerScale=true) |
| Moves the GameObject by referencing a Marker component as its target Transform. | |
| MoveableData | SaveData (MoveableData saveData) |
| Updates a MoveableData class with its own variables that need saving. | |
| void | LoadData (MoveableData saveData) |
| Updates its own variables from a MoveableData class. | |
| Vector3 | GetTargetPosition () |
Protected Member Functions | |
| override void | Awake () |
| override void | Start () |
| override void | OnEnable () |
| override void | OnDisable () |
| void | CheckGameplayBlockers () |
| IEnumerator | InitToTrack () |
| ChildTransformData[] | GetChildTransforms () |
| void | SetChildTransforms (ChildTransformData[] childTransformData) |
| void | RunInteraction (bool onMove) |
| void | OnCollisionEnter (Collision collision) |
| void | SetGravity (bool value) |
| Protected Member Functions inherited from AC.DragBase | |
| void | OnCollisionExit (Collision collision) |
| void | OnSwitchCamera (_Camera oldCamera, _Camera newCamera, float transitionTime) |
| void | LimitToActiveCamera (_Camera _camera) |
| void | PlaceOnLayer (int layerName) |
| void | BaseOnCollisionEnter (Collision collision) |
| void | PlayMoveSound (float speed) |
| void | UpdateZoom () |
| void | LimitZoom () |
| CursorIconBase | GetMainIcon () |
| void | LimitCollisions () |
| void | LimitPlayerCollisions () |
| Protected Member Functions inherited from AC.Moveable | |
| void | Update () |
| void | Kill () |
Protected Attributes | |
| Vector3 | grabPositionRelative |
| float | colliderRadius = 0.5f |
| float | grabDistance = 0.5f |
| float | _trackValue |
| Vector3 | _dragVector |
| Collider | _maxCollider |
| Collider | _minCollider |
| int | _revolutions = 0 |
| bool | canPlayCollideSound = false |
| float | screenToWorldOffset |
| float | lastFrameTotalCursorPositionAlong |
| bool | endLocked = false |
| AutoMoveTrackData | activeAutoMove |
| Protected Attributes inherited from AC.DragBase | |
| bool | isHeld = false |
| Transform | grabPoint |
| float | distanceToCamera |
| float | speedFactor = 0.16f |
| float | originalDrag |
| float | originalAngularDrag |
| int | numCollisions = 0 |
| CursorIconBase | icon |
| Sound | collideSound |
| bool | isOn = true |
| Protected Attributes inherited from AC.Moveable | |
| float | positionChangeTime |
| float | positionStartTime |
| AnimationCurve | positionTimeCurve |
| MoveMethod | positionMethod |
| Vector3 | startPosition |
| Vector3 | endPosition |
| bool | inWorldSpace |
| float | rotateChangeTime |
| float | rotateStartTime |
| AnimationCurve | rotateTimeCurve |
| MoveMethod | rotateMethod |
| bool | doEulerRotation = false |
| Vector3 | startEulerRotation |
| Vector3 | endEulerRotation |
| Quaternion | startRotation |
| Quaternion | endRotation |
| bool | copyMarkerPosition |
| bool | copyMarkerRotation |
| bool | copyMarkerScale |
| float | scaleChangeTime |
| float | scaleStartTime |
| AnimationCurve | scaleTimeCurve |
| MoveMethod | scaleMethod |
| Vector3 | startScale |
| Vector3 | endScale |
| Char | character |
| Rigidbody | _rigidbody |
| Rigidbody2D | _rigidbody2D |
Properties | |
| float | ColliderWidth [get] |
| bool | UsesRigidbody [get] |
| float | trackValue [get, set] |
| Vector3 | dragVector [get, set] |
| Collider | maxCollider [get, set] |
| Collider | minCollider [get, set] |
| int | revolutions [get, set] |
| Properties inherited from AC.DragBase | |
| bool | IsHeld [get] |
| Properties inherited from AC.Moveable | |
| Rigidbody | Rigidbody [get] |
| Transform | Transform [get] |
Attaching this component to a GameObject allows it to be dragged, through physics, according to a set method.
|
virtual |
Reimplemented from AC.DragBase.
|
virtual |
Applies a drag force on the object, based on the movement of the cursor.
| force | The force vector to apply |
| mousePosition | The position of the mouse |
| distanceToCamera | The distance between the object's centre and the camera |
Reimplemented from AC.DragBase.
| void AC.Moveable_Drag.AutoMoveAlongTrack | ( | float | _targetTrackValue, |
| float | _targetTrackSpeed, | ||
| bool | removePlayerControl ) |
Forces the object to move along a DragTrack without the player's direct input.
| _targetTrackValue | The intended proportion along the track to send the object to |
| _targetTrackSpeed | The intended speed to move the object by |
| removePlayerControl | If True and the player is currently moving the object, then player control will be removed |
| void AC.Moveable_Drag.AutoMoveAlongTrack | ( | float | _targetTrackValue, |
| float | _targetTrackSpeed, | ||
| bool | removePlayerControl, | ||
| LayerMask | layerMask, | ||
| int | snapID = -1 ) |
Forces the object to move along a DragTrack without the player's direct input.
| _targetTrackValue | The intended proportion along the track to send the object to |
| _targetTrackSpeed | The intended speed to move the object by |
| removePlayerControl | If True and the player is currently moving the object, then player control will be removed |
| layerMask | A LayerMask that determines what collisions will cause the automatic movement to cease |
| snapID | The ID number of the associated snap, if snapping |
|
protectedvirtual |
Reimplemented from AC.DragBase.
|
virtual |
Draws an icon at the point of contact on the object, if appropriate.
Reimplemented from AC.DragBase.
| float AC.Moveable_Drag.GetPositionAlong | ( | ) |
Gets how far the object is along its DragTrack.
| List< ActionListAsset > AC.Moveable_Drag.GetReferencedActionListAssets | ( | ) |
Implements AC.iActionListAssetReferencer.
|
virtual |
Attaches the object to the player's control.
| grabPosition | The point of contact on the object |
Reimplemented from AC.DragBase.
| bool AC.Moveable_Drag.IsAutoMoving | ( | bool | beAccurate = true | ) |
Checks if the object is moving without the player's direct input.
|
virtual |
Detaches the object from the player's control.
Reimplemented from AC.DragBase.
|
protectedvirtual |
Reimplemented from AC.DragBase.
|
protectedvirtual |
Reimplemented from AC.DragBase.
| bool AC.Moveable_Drag.ReferencesAsset | ( | ActionListAsset | actionListAsset | ) |
Implements AC.iActionListAssetReferencer.
| void AC.Moveable_Drag.SnapToTrack | ( | DragTrack | newTrack, |
| float | positionAlong ) |
Snaps the object to a track at a given position along it.
| newTrack | The new DragTrack to snap to |
| positionAlong | How far along the track, as a decimal of its length, to snap to |
| void AC.Moveable_Drag.SnapToTrack | ( | DragTrack | newTrack, |
| int | regionID ) |
Snaps the object to a track at a given region along it.
| newTrack | The new DragTrack to snap to |
| regionID | The ID of the region to snap to. Regions are defined in the track itself |
|
protectedvirtual |
Reimplemented from AC.DragBase.
| void AC.Moveable_Drag.StopAutoMove | ( | bool | snapToTarget = true | ) |
Stops the object from moving without the player's direct input (i.e. through Actions).
| snapToTarget | If True, then the object will snap instantly to the intended target position |
|
virtual |
Called every frame by StateHandler.
Reimplemented from AC.DragBase.
| void AC.Moveable_Drag.UpdateScrewVector | ( | ) |
If the object rotates like a screw along a DragTrack_Straight, this updates the correct drag vector.
| ActionListAsset AC.Moveable_Drag.actionListAssetOnDrop = null |
The ActionListAsset to run whenever the object is let go by the player (and actionListSource = ActionListSource.AssetFile)
| ActionListAsset AC.Moveable_Drag.actionListAssetOnMove = null |
The ActionListAsset to run whenever the object is moved by the player (and actionListSource = ActionListSource.AssetFile)
| ActionListSource AC.Moveable_Drag.actionListSource = ActionListSource.InScene |
Where to locate interactions
| AlignDragMovement AC.Moveable_Drag.alignMovement = AlignDragMovement.AlignToCamera |
What movement is aligned to, if dragMode = DragMode.MoveAlongPlane (AlignToCamera, AlignToPlane)
| bool AC.Moveable_Drag.applyGravity = false |
If True, the object will recieve an additional gravity force when not held by the Player or being moved automatically
| DragMode AC.Moveable_Drag.dragMode = DragMode.LockToTrack |
The way in which the object can be dragged (LockedToTrack, MoveAlongPlane, RotateOnly)
| DragTrackDirection AC.Moveable_Drag.dragTrackDirection = DragTrackDirection.NoRestriction |
Which direction the object can be dragged along the track in
| int AC.Moveable_Drag.dropParameterID = -1 |
The parameter ID to set as this object in the interactionOnDrop / actionListAssetOnDrop ActionLists
| Interaction AC.Moveable_Drag.interactionOnDrop = null |
The Interaction to run whenever the object is let go by the player (and actionListSource = ActionListSource.InScene)
| Interaction AC.Moveable_Drag.interactionOnMove = null |
The Interaction to run whenever the object is moved by the player (and actionListSource = ActionListSource.InScene)
| int AC.Moveable_Drag.moveParameterID = -1 |
The parameter ID to set as this object in the interactionOnMove / actionListAssetOnMove ActionLists
| bool AC.Moveable_Drag.moveWithRigidbody = true |
If True, then movement will occur by affecting the Rigidbody, as opposed to directly manipulating the Transform
| bool AC.Moveable_Drag.noGravityWhenHeld = true |
If True, then gravity will be disabled on the object while it is held by the player
| Transform AC.Moveable_Drag.plane |
The plane to align movement to, if alignMovement = AlignDragMovement.AlignToPlane
| bool AC.Moveable_Drag.retainOriginalTransform = false |
If True, and dragMode = DragMode.LockToTrack, then the position and rotation of all child objects will be maintained when the object is attached to the track
| bool AC.Moveable_Drag.setOnStart = true |
If True, and the object is locked to a DragTrack, then the object will be placed at a specific point along the track when the game begins
| float AC.Moveable_Drag.simulatedMass = 0.2f |
The object's simulated mass, if not using a Rigidbody
| float AC.Moveable_Drag.toruqeDamping = 10f |
The amount of damping to apply when rotating an object without a Rigidbody
| DragTrack AC.Moveable_Drag.track |
The DragTrack the object is locked to (if dragMode = DragMode.LockToTrack
| float AC.Moveable_Drag.trackValueOnStart = 0f |
How far along its DragTrack that the object should be placed at when the game begins