Adventure Creator  1.66.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.Marker Class Reference
Inheritance diagram for AC.Marker:

Protected Member Functions

void Awake ()

Detailed Description

A component used to create reference transforms, as needed by the PlayerStart and various Actions. When the game begins, the renderer will be disabled and the GameObject will be rotated if the game is 2D.