|  | Adventure Creator 1.84.3
    An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024 | 
 
  
| Public Member Functions | |
| virtual bool | TypeSupportsSnapConnections () | 
| virtual float | GetDecimalAlong (Moveable_Drag draggable) | 
| Gets the proportion along the track that an object is positioned. | |
| virtual void | SetPositionAlong (float proportionAlong, Moveable_Drag draggable) | 
| Positions an object on a specific point along the track. | |
| virtual void | Connect (Moveable_Drag draggable) | 
| Connects an object to the track when the game begins. | |
| void | OnDisconnect (Moveable_Drag draggable) | 
| Called when an object attached to the track is disconnected from it. | |
| virtual void | ApplyDragForce (Vector3 force, Moveable_Drag draggable) | 
| Applies a force to an object connected to the track. | |
| virtual float | GetScreenPointProportionAlong (Vector2 point, Vector3 grabRelativePosition, Moveable_Drag drag) | 
| Gets the proportion along the track closest to a given position in screen-space. | |
| float | GetMinDistanceToScreenPoint (Vector2 point, Moveable_Drag drag) | 
| Gets the smallest distance, in screen-space, between a given position in screen space, and the point on the track that it is closest to. | |
| virtual void | ApplyAutoForce (float _position, float _speed, Moveable_Drag draggable, bool ignoreMaxSpeed) | 
| Applies a force that, when applied every frame, pushes an object connected to the track towards a specific point along it. | |
| virtual void | UpdateDraggable (Moveable_Drag draggable) | 
| Updates the position of an object connected to the track. This is called every frame. | |
| void | OnLetGo (Moveable_Drag draggable) | 
| Called whenever an object attached to the track is let go by the player. | |
| virtual void | SnapToTrack (Moveable_Drag draggable, bool onStart) | 
| Corrects the position of an object so that it is placed along the track. | |
| virtual bool | IconIsStationary () | 
| Checks if the icon that can display when an object is moved along the track remains in the same place as the object moves. | |
| virtual Vector3 | GetGizmoPosition (float proportionAlong) | 
| Gets the position of gizmos at a certain position along the track. | |
| virtual Vector3 | GetForceToPosition (Moveable_Drag draggable, float targetProportionAlong) | 
| Calculates a force to get a draggable object to a given point along the track. | |
| virtual float | GetMoveSoundIntensity (float deltaTrackPosition) | 
| TrackSnapData | GetSnapData (int regionID) | 
| Gets TrackSnapData for a snap point. | |
| float | GetRegionPositionAlong (int regionID) | 
| Gets the position along the track for the centre of a given region. | |
| bool | IsWithinTrackRegion (float trackValue, int regionID) | 
| Checks if a position along the track is within a given track region. | |
| virtual float | GetForceDotProduct (Vector3 force, Moveable_Drag draggable) | 
| Public Attributes | |
| PhysicMaterial | colliderMaterial | 
| float | discSize = 0.2f | 
| Color | handleColour = Color.white | 
| DragMovementCalculation | dragMovementCalculation = DragMovementCalculation.DragVector | 
| bool | doSnapping = false | 
| List< TrackSnapData > | allTrackSnapData = new List<TrackSnapData>() | 
| float | snapSpeed = 100f | 
| bool | onlySnapOnPlayerRelease | 
| bool | preventEndToEndJumping = false | 
| ActionListSource | actionListSource = ActionListSource.InScene | 
| Protected Member Functions | |
| void | DoRegionAudioCheck (Moveable_Drag draggable) | 
| virtual void | AssignColliders (Moveable_Drag draggable) | 
| void | DoSnapCheck (Moveable_Drag draggable) | 
| void | DoConnectionCheck (Moveable_Drag draggable) | 
| void | SnapToNearest (Moveable_Drag draggable) | 
| void | LimitCollisions (Moveable_Drag draggable) | 
| Vector3 | RotatePointAroundPivot (Vector3 point, Vector3 pivot, Quaternion rotation) | 
| Properties | |
| virtual bool | Loops  [get] | 
| virtual bool | UsesEndColliders  [get] | 
| Transform | Transform  [get] | 
The base class for "tracks", which are used to contrain Moveable_Drag objects along a pre-determined path
| 
 | virtual | 
Applies a force that, when applied every frame, pushes an object connected to the track towards a specific point along it.
| _position | The proportion along which to place the Moveable_Drag object (0 to 1) | 
| _speed | The speed to move by | 
| draggable | The draggable object to move | 
| ignoreMaxSpeed | If False, the object's maxSpeed will limit the speed | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| 
 | virtual | 
Applies a force to an object connected to the track.
| force | The drag force vector input by the player | 
| draggable | The Moveable_Drag object to apply the force to | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| 
 | virtual | 
Connects an object to the track when the game begins.
| draggable | The Moveable_Drag object to connect to the track | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| 
 | virtual | 
Gets the proportion along the track that an object is positioned.
| draggable | The Moveable_Drag object to check the position of | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| 
 | virtual | 
Calculates a force to get a draggable object to a given point along the track.
| draggable | The draggable object | 
| targetProportionAlong | How far along the track to calculate a force for | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| 
 | virtual | 
Gets the position of gizmos at a certain position along the track.
| proportionAlong | The proportio along the track to get the gizmo position of | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| float AC.DragTrack.GetMinDistanceToScreenPoint | ( | Vector2 | point, | 
| Moveable_Drag | drag ) | 
Gets the smallest distance, in screen-space, between a given position in screen space, and the point on the track that it is closest to.
| point | The point, in screen space | 
| float AC.DragTrack.GetRegionPositionAlong | ( | int | regionID | ) | 
Gets the position along the track for the centre of a given region.
| regionID | The ID of the region to get the position of | 
| 
 | virtual | 
Gets the proportion along the track closest to a given position in screen-space.
| point | The position in screen-space | 
| grabRelativePosition | The grab position relative to the draggable's centre | 
| drag | The object being dragged | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| TrackSnapData AC.DragTrack.GetSnapData | ( | int | regionID | ) | 
Gets TrackSnapData for a snap point.
| regionID | The ID of the region to get data for | 
| 
 | virtual | 
Checks if the icon that can display when an object is moved along the track remains in the same place as the object moves.
Reimplemented in AC.DragTrack_Straight.
| bool AC.DragTrack.IsWithinTrackRegion | ( | float | trackValue, | 
| int | regionID ) | 
Checks if a position along the track is within a given track region.
| trackValue | The distance along the track, as a decimal of its total length | 
| snapID | The ID number of the snap region | 
| void AC.DragTrack.OnDisconnect | ( | Moveable_Drag | draggable | ) | 
Called when an object attached to the track is disconnected from it.
| draggable | The Moveable_Drag object being disconnected from the track | 
| void AC.DragTrack.OnLetGo | ( | Moveable_Drag | draggable | ) | 
Called whenever an object attached to the track is let go by the player.
| draggable | The draggable object | 
| 
 | virtual | 
Positions an object on a specific point along the track.
| proportionAlong | The proportion along which to place the Moveable_Drag object (0 to 1) | 
| draggable | The Moveable_Drag object to reposition | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| 
 | virtual | 
Corrects the position of an object so that it is placed along the track.
| draggable | The Moveable_Drag object to snap onto the track | 
| onStart | Is True if the game has just begun (i.e. this function is being run for the first time) | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| 
 | virtual | 
Returns true if this type of track supports connections with other tracks via snapping
Reimplemented in AC.DragTrack_Curved, and AC.DragTrack_Straight.
| 
 | virtual | 
Updates the position of an object connected to the track. This is called every frame.
| draggable | The Moveable_Drag object to update the position of | 
Reimplemented in AC.DragTrack_Curved, AC.DragTrack_Hinge, and AC.DragTrack_Straight.
| ActionListSource AC.DragTrack.actionListSource = ActionListSource.InScene | 
Where to locate interactions
| List<TrackSnapData> AC.DragTrack.allTrackSnapData = new List<TrackSnapData>() | 
A list of all the points along the track that attached objects can snap to, if doSnapping = True
| PhysicMaterial AC.DragTrack.colliderMaterial | 
The Physics Material to give the track's end colliders
| float AC.DragTrack.discSize = 0.2f | 
The size of the track's end colliders, as seen in the Scene window
| bool AC.DragTrack.doSnapping = false | 
If True, then snapping is enabled and any object attached to the track can snap to pre-set points along it when let go by the player
| DragMovementCalculation AC.DragTrack.dragMovementCalculation = DragMovementCalculation.DragVector | 
How input movement is calculated (DragVector, CursorPosition)
| Color AC.DragTrack.handleColour = Color.white | 
The colour of Scene window Handles
| bool AC.DragTrack.onlySnapOnPlayerRelease | 
If True, then snapping will only occur when the player releases the object - and not when moving on its own accord
| bool AC.DragTrack.preventEndToEndJumping = false | 
If True, and the track doesn't loop, then the dragged object will be prevented from jumping from one end to the other without first moving somewhere in between
| float AC.DragTrack.snapSpeed = 100f | 
The speed to move by when attached objects snap
| 
 | get | 
Checks if the track is on a loop
| 
 | get | 
A cache of the tracks's transform component
| 
 | get | 
If True, end-colliders are generated to prevent draggable objects from leaving the track's boundaries