|  | Adventure Creator 1.84.3
    An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024 | 
 
  
| Public Member Functions | |
| MoveableData () | |
| Public Member Functions inherited from AC.RememberData | |
| RememberData () | |
| Public Attributes | |
| bool | isOn | 
| int | trackID | 
| float | trackValue | 
| int | revolutions | 
| float | LocX | 
| float | LocY | 
| float | LocZ | 
| bool | doEulerRotation | 
| float | RotW | 
| float | RotX | 
| float | RotY | 
| float | RotZ | 
| float | ScaleX | 
| float | ScaleY | 
| float | ScaleZ | 
| bool | inWorldSpace | 
| Public Attributes inherited from AC.RememberData | |
| int | objectID | 
| bool | savePrevented | 
A data container used by the RememberMoveable script.
| AC.MoveableData.MoveableData | ( | ) | 
The default Constructor.
| bool AC.MoveableData.doEulerRotation | 
If True, the attached Moveable component is rotating with euler angles, not quaternions
| bool AC.MoveableData.inWorldSpace | 
If True, the movement is occuring in world-space
| bool AC.MoveableData.isOn | 
True if the object is on
| float AC.MoveableData.LocX | 
Its X position
| float AC.MoveableData.LocY | 
Its Y position
| float AC.MoveableData.LocZ | 
Its Z position
| int AC.MoveableData.revolutions | 
If a Draggable object is locked to a DragTrack_Curved, how many revolutions it has made
| float AC.MoveableData.RotW | 
Its W rotation
| float AC.MoveableData.RotX | 
Its X rotation
| float AC.MoveableData.RotY | 
Its Y position
| float AC.MoveableData.RotZ | 
Its Z position
| float AC.MoveableData.ScaleX | 
Its X scale
| float AC.MoveableData.ScaleY | 
Its Y scale
| float AC.MoveableData.ScaleZ | 
Its Z scale
| int AC.MoveableData.trackID | 
The ConstantID value of the track it's attached to (if locked to a track)
| float AC.MoveableData.trackValue | 
How far along a DragTrack a Draggable object is (if locked to a track)