Adventure Creator  1.68.0
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.RememberData Class Reference
Inheritance diagram for AC.RememberData:
AC.AnimatorData AC.ColliderData AC.ContainerData AC.ConversationData AC.FootstepSoundData AC.HotspotData AC.MaterialData AC.MoveableData AC.NameData AC.NavMesh2DData AC.NPCData AC.ShapeableData AC.SoundData AC.TimelineData AC.TriggerData AC.VariablesData AC.VisibilityData

Public Member Functions

 RememberData ()

Public Attributes

int objectID
bool savePrevented

Detailed Description

The base class of saved data. Each Remember subclass uses its own RememberData subclass to store its data.

Constructor & Destructor Documentation

◆ RememberData()

AC.RememberData.RememberData ( )

The base constructor.

Member Data Documentation

◆ objectID

int AC.RememberData.objectID

The ConstantID number of the object being saved

◆ savePrevented

bool AC.RememberData.savePrevented

If True, saving is prevented