Adventure Creator  1.66.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.Remember Class Reference
Inheritance diagram for AC.Remember:
AC.ConstantID AC.RememberAnimator AC.RememberCollider AC.RememberContainer AC.RememberConversation AC.RememberFootstepSounds AC.RememberHotspot AC.RememberMaterial AC.RememberMoveable AC.RememberName AC.RememberNavMesh2D AC.RememberNPC AC.RememberShapeable AC.RememberSound AC.RememberTimeline AC.RememberTrigger AC.RememberVisibility

Protected Attributes

bool savePrevented = false


bool SavePrevented [get, set]

Additional Inherited Members

- Public Member Functions inherited from AC.ConstantID
virtual string SaveData ()
 Serialises appropriate GameObject values into a string. Overriden by subclasses. More...
virtual void LoadData (string stringData)
 Deserialises a string of data, and restores the GameObject to its previous state. Overridden by subclasses. More...
virtual void LoadData (string stringData, bool restoringSaveFile)
 A base function, overridden by subclasses when loading data. More...
int AssignInitialValue (bool forcePrefab=false)
 Sets a new Constant ID number. More...
void SetNewID_Prefab ()
- Public Attributes inherited from AC.ConstantID
int constantID
bool retainInPrefab = false
AutoManual autoManual = AutoManual.Automatic
- Protected Member Functions inherited from AC.ConstantID
bool GameIsPlaying ()
void Update ()
bool [] StringToBoolArray (string _string)
int [] StringToIntArray (string _string)
float [] StringToFloatArray (string _string)
string [] StringToStringArray (string _string)
string ArrayToString< T > (T[] _list)

Detailed Description

A subclass of ConstantID, that is used to distinguish further subclasses from ConstantID components.

Property Documentation

◆ SavePrevented

bool AC.Remember.SavePrevented

If True, saving is prevented