Adventure Creator
1.81.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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Public Member Functions | |
virtual void | LoadData (string stringData) |
Deserialises a string of data, and restores the GameObject to its previous state. Overridden by subclasses. More... | |
virtual IEnumerator | LoadDataCo (string stringData) |
Deserialises a string of data, and restores the GameObject to its previous state. By default, this just runs LoadData - only override this if the loading process takes multiple frames More... | |
Public Member Functions inherited from AC.ConstantID | |
virtual string | SaveData () |
Serialises appropriate GameObject values into a string. Overriden by subclasses. More... | |
void | SetManualID (int _id) |
int | AssignInitialValue (bool forcePrefab=false) |
Sets a new Constant ID number. More... | |
void | SetNewID_Prefab () |
Protected Attributes | |
bool | savePrevented = false |
Properties | |
bool | SavePrevented [get, set] |
virtual int | LoadOrder [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from AC.ConstantID | |
static HashSet< T > | GetComponents< T > (int constantIDValue) |
Gets all components in the Hierarchy that also have a ConstantID component on the same GameObject. More... | |
static T | GetComponent< T > (int constantIDValue, GameObject root=null) |
Gets a component in the Hierarchy that also has a ConstantID component on the same GameObject. More... | |
static ConstantID | GetComponent (int constantIDValue) |
Gets a ConstantID component in the Hierarchy with a given ID number. More... | |
static HashSet< T > | GetComponents< T > (int constantIDValue, Scene scene) |
Gets all components of a particular type within the scene, with a given ConstantID number. More... | |
static HashSet< T > | GetComponents< T > (Scene scene) |
Gets all components of a particular type within the scene. Only components with an associated ConstantID number will be returned. More... | |
static T | GetComponent< T > (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
Gets a component associated with a given ConstantID number, in a particular scene More... | |
static ConstantID | GetComponent (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
Gets a ConstantID component ID number, in a particular scene More... | |
static void | FindLocalReferences (MenuCommand command) |
static void | FindGlobalReferences (MenuCommand command) |
Public Attributes inherited from AC.ConstantID | |
int | constantID |
bool | retainInPrefab = false |
AutoManual | autoManual = AutoManual.Automatic |
Protected Member Functions inherited from AC.ConstantID | |
void | OnEnable () |
virtual void | Start () |
void | OnDisable () |
virtual void | OnInitialiseScene () |
bool[] | StringToBoolArray (string _string) |
int[] | StringToIntArray (string _string) |
float[] | StringToFloatArray (string _string) |
string[] | StringToStringArray (string _string) |
string | ArrayToString< T > (T[] _list) |
void | Update () |
A subclass of ConstantID, that is used to distinguish further subclasses from ConstantID components.
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virtual |
Deserialises a string of data, and restores the GameObject to its previous state. Overridden by subclasses.
stringData | The data, serialised as a string |
Reimplemented in AC.RememberVisibility, AC.RememberMoveable, AC.RememberNPC, AC.RememberTrigger, AC.RememberHotspot, AC.RememberCollider, AC.RememberConversation, AC.RememberNavMesh2D, AC.RememberTrack, AC.RememberShapeable, AC.RememberContainer, AC.RememberVariables, AC.RememberGameCamera2DDrag, AC.RememberParticleSystem, AC.RememberActionListParameters, and AC.RememberName.
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virtual |
Deserialises a string of data, and restores the GameObject to its previous state. By default, this just runs LoadData - only override this if the loading process takes multiple frames
stringData | The data, serialised as a string |
Reimplemented in AC.RememberAnimator, AC.RememberTimeline, AC.RememberSceneItem, AC.RememberVideoPlayer, AC.RememberMaterial, AC.RememberSound, and AC.RememberFootstepSounds.
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get |
An integer used to sort the order in which this data is loaded, relative to other Remember components in the scene
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getset |
If True, saving is prevented