Adventure Creator  1.69.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.Remember Class Reference
Inheritance diagram for AC.Remember:
AC.ConstantID AC.RememberAnimator AC.RememberCollider AC.RememberContainer AC.RememberConversation AC.RememberFootstepSounds AC.RememberHotspot AC.RememberMaterial AC.RememberMoveable AC.RememberName AC.RememberNavMesh2D AC.RememberNPC AC.RememberParticleSystem AC.RememberShapeable AC.RememberSound AC.RememberTimeline AC.RememberTrigger AC.RememberVariables AC.RememberVisibility

Protected Attributes

bool savePrevented = false
 

Properties

bool SavePrevented [get, set]
 

Additional Inherited Members

- Public Member Functions inherited from AC.ConstantID
virtual string SaveData ()
 Serialises appropriate GameObject values into a string. Overriden by subclasses. More...
 
virtual void LoadData (string stringData)
 Deserialises a string of data, and restores the GameObject to its previous state. Overridden by subclasses. More...
 
virtual void LoadData (string stringData, bool restoringSaveFile)
 A base function, overridden by subclasses when loading data. More...
 
int AssignInitialValue (bool forcePrefab=false)
 Sets a new Constant ID number. More...
 
void SetNewID_Prefab ()
 
- Public Attributes inherited from AC.ConstantID
int constantID
 
bool retainInPrefab = false
 
AutoManual autoManual = AutoManual.Automatic
 
- Protected Member Functions inherited from AC.ConstantID
bool GameIsPlaying ()
 
void Update ()
 
bool [] StringToBoolArray (string _string)
 
int [] StringToIntArray (string _string)
 
float [] StringToFloatArray (string _string)
 
string [] StringToStringArray (string _string)
 
string ArrayToString< T > (T[] _list)
 

Detailed Description

A subclass of ConstantID, that is used to distinguish further subclasses from ConstantID components.

Property Documentation

◆ SavePrevented

bool AC.Remember.SavePrevented
getset

If True, saving is prevented