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static HashSet< T > | GetComponents< T > (int constantIDValue) |
| Gets all components in the Hierarchy that also have a ConstantID component on the same GameObject. More...
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static T | GetComponent< T > (int constantIDValue, GameObject root=null) |
| Gets a component in the Hierarchy that also has a ConstantID component on the same GameObject. More...
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static ConstantID | GetComponent (int constantIDValue) |
| Gets a ConstantID component in the Hierarchy with a given ID number. More...
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static HashSet< T > | GetComponents< T > (int constantIDValue, Scene scene) |
| Gets all components of a particular type within the scene, with a given ConstantID number. More...
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static HashSet< T > | GetComponents< T > (Scene scene) |
| Gets all components of a particular type within the scene. Only components with an associated ConstantID number will be returned. More...
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static T | GetComponent< T > (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
| Gets a component associated with a given ConstantID number, in a particular scene More...
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static ConstantID | GetComponent (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
| Gets a ConstantID component ID number, in a particular scene More...
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static void | FindLocalReferences (MenuCommand command) |
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static void | FindGlobalReferences (MenuCommand command) |
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int | constantID |
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bool | retainInPrefab = false |
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AutoManual | autoManual = AutoManual.Automatic |
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void | OnEnable () |
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virtual void | Start () |
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void | OnDisable () |
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virtual void | OnInitialiseScene () |
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bool[] | StringToBoolArray (string _string) |
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int[] | StringToIntArray (string _string) |
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float[] | StringToFloatArray (string _string) |
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string[] | StringToStringArray (string _string) |
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string | ArrayToString< T > (T[] _list) |
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void | Update () |
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bool | savePrevented = false |
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bool | SavePrevented [get, set] |
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virtual int | LoadOrder [get] |
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Attach this to ParticleSystem components whose current playback state you wish to save. This will save whether the ParticleSystem is playing or paused, as well as the current length of time it has been playing.