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static HashSet< T > | GetComponents< T > (int constantIDValue) |
| Gets all components in the Hierarchy that also have a ConstantID component on the same GameObject.
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static T | GetComponent< T > (int constantIDValue, GameObject root=null) |
| Gets a component in the Hierarchy that also has a ConstantID component on the same GameObject.
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static ConstantID | GetComponent (int constantIDValue) |
| Gets a ConstantID component in the Hierarchy with a given ID number.
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static HashSet< T > | GetComponents< T > (int constantIDValue, Scene scene) |
| Gets all components of a particular type within the scene, with a given ConstantID number.
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static HashSet< T > | GetComponents< T > (Scene scene) |
| Gets all components of a particular type within the scene. Only components with an associated ConstantID number will be returned.
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static T | GetComponent< T > (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
| Gets a component associated with a given ConstantID number, in a particular scene.
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static ConstantID | GetComponent (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
| Gets a ConstantID component ID number, in a particular scene.
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static void | FindLocalReferences (MenuCommand command) |
static void | FindGlobalReferences (MenuCommand command) |
int | constantID |
bool | retainInPrefab = false |
AutoManual | autoManual = AutoManual.Automatic |
void | OnEnable () |
virtual void | Start () |
void | OnDisable () |
virtual void | OnInitialiseScene () |
bool[] | StringToBoolArray (string _string) |
int[] | StringToIntArray (string _string) |
float[] | StringToFloatArray (string _string) |
string[] | StringToStringArray (string _string) |
string | ArrayToString< T > (T[] _list) |
void | Update () |
bool | savePrevented = false |
bool | SavePrevented [get, set] |
virtual int | LoadOrder [get] |
This script is attached to NavMesh2D objects who have their "holes" changed during gameplay.