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static HashSet< T > | GetComponents< T > (int constantIDValue) |
| Gets all components in the Hierarchy that also have a ConstantID component on the same GameObject. More...
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static T | GetComponent< T > (int constantIDValue, GameObject root=null) |
| Gets a component in the Hierarchy that also has a ConstantID component on the same GameObject. More...
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static ConstantID | GetComponent (int constantIDValue) |
| Gets a ConstantID component in the Hierarchy with a given ID number. More...
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static HashSet< T > | GetComponents< T > (int constantIDValue, Scene scene) |
| Gets all components of a particular type within the scene, with a given ConstantID number. More...
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static HashSet< T > | GetComponents< T > (Scene scene) |
| Gets all components of a particular type within the scene. Only components with an associated ConstantID number will be returned. More...
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static T | GetComponent< T > (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
| Gets a component associated with a given ConstantID number, in a particular scene More...
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static ConstantID | GetComponent (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
| Gets a ConstantID component ID number, in a particular scene More...
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static void | FindLocalReferences (MenuCommand command) |
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static void | FindGlobalReferences (MenuCommand command) |
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int | constantID |
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bool | retainInPrefab = false |
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AutoManual | autoManual = AutoManual.Automatic |
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void | OnEnable () |
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virtual void | Start () |
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void | OnDisable () |
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virtual void | OnInitialiseScene () |
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bool[] | StringToBoolArray (string _string) |
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int[] | StringToIntArray (string _string) |
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float[] | StringToFloatArray (string _string) |
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string[] | StringToStringArray (string _string) |
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string | ArrayToString< T > (T[] _list) |
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void | Update () |
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bool | savePrevented = false |
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bool | SavePrevented [get, set] |
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virtual int | LoadOrder [get] |
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This script is attached to Variables components in the scene we wish to save the state of.