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override string | SaveData () |
| Serialises appropriate GameObject values into a string. Overriden by subclasses.
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override IEnumerator | LoadDataCo (string stringData) |
| Deserialises a string of data, and restores the GameObject to its previous state. By default, this just runs LoadData - only override this if the loading process takes multiple frames.
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SceneItemSpawnData | SaveSpawnData () |
void | LoadSpawnData (SceneItemSpawnData data) |
void | ShowGUI () |
virtual void | LoadData (string stringData) |
| Deserialises a string of data, and restores the GameObject to its previous state. Overridden by subclasses.
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virtual void | OnSpawn () |
void | SetManualID (int _id) |
int | AssignInitialValue (bool forcePrefab=false) |
| Sets a new Constant ID number.
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void | SetNewID_Prefab () |
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static HashSet< T > | GetComponents< T > (int constantIDValue) |
| Gets all components in the Hierarchy that also have a ConstantID component on the same GameObject.
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static T | GetComponent< T > (int constantIDValue, GameObject root=null) |
| Gets a component in the Hierarchy that also has a ConstantID component on the same GameObject.
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static ConstantID | GetComponent (int constantIDValue) |
| Gets a ConstantID component in the Hierarchy with a given ID number.
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static HashSet< T > | GetComponents< T > (int constantIDValue, Scene scene) |
| Gets all components of a particular type within the scene, with a given ConstantID number.
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static HashSet< T > | GetComponents< T > (Scene scene) |
| Gets all components of a particular type within the scene. Only components with an associated ConstantID number will be returned.
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static T | GetComponent< T > (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
| Gets a component associated with a given ConstantID number, in a particular scene.
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static ConstantID | GetComponent (int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false) |
| Gets a ConstantID component ID number, in a particular scene.
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static void | FindLocalReferences (MenuCommand command) |
static void | FindGlobalReferences (MenuCommand command) |
bool | savePrevented = false |