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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| virtual void | UpdateMovement () |
| virtual void | _FixedUpdate () |
| bool | IsOn (bool accountForCamera=false) |
| void | TurnOn () |
| void | TurnOn (bool manualSet) |
| Makes the object interactive. | |
| void | TurnOff () |
| void | TurnOff (bool manualSet) |
| Disables the Hotspot. | |
| virtual bool | CanToggleCursor () |
| virtual void | DrawGrabIcon () |
| virtual void | Grab (Vector3 grabPosition) |
| Attaches the object to the player's control. | |
| virtual void | LetGo (bool ignoreInteractions=false) |
| bool | CanGrab () |
| bool | IsOnScreen () |
| Checks if the the point of contact is visible on-screen. | |
| bool | IsCloseToCamera (float maxDistance) |
| Checks if the point of contact is close enough to the camera to continue being held. | |
| virtual void | ApplyDragForce (Vector3 force, Vector3 mousePosition, float distanceToCamera) |
| Applies a drag force on the object, based on the movement of the cursor. | |
| bool | PlayerIsWithinBoundary () |
| Checks if the Player is within the draggables's interactableBoundary, if assigned. | |
| Vector3 | GetGrabPosition () |
| Gets the point of contact on the object, once grabbed. | |
| Public Member Functions inherited from AC.Moveable | |
| void | StopMoving () |
| bool | IsMoving (TransformType transformType) |
| bool | IsMoving () |
| void | EndMovement () |
| void | Move (Vector3 _newVector, MoveMethod _moveMethod, bool _inWorldSpace, float _transitionTime, TransformType _transformType, bool _doEulerRotation, AnimationCurve _timeCurve, bool clearExisting) |
| Moves the GameObject by referencing a Vector3 as its target Transform. | |
| void | Move (Marker _marker, MoveMethod _moveMethod, bool _inWorldSpace, float _transitionTime, AnimationCurve _timeCurve, bool _copyMarkerPosition=true, bool _copyMarkerRotation=true, bool _copyMarkerScale=true) |
| Moves the GameObject by referencing a Marker component as its target Transform. | |
| MoveableData | SaveData (MoveableData saveData) |
| Updates a MoveableData class with its own variables that need saving. | |
| void | LoadData (MoveableData saveData) |
| Updates its own variables from a MoveableData class. | |
| Vector3 | GetTargetPosition () |
Public Attributes | |
| InteractiveBoundary | interactiveBoundary |
| _Camera | limitToCamera = null |
| bool | invertInput = false |
| float | maxSpeed = 200f |
| float | playerMovementReductionFactor = 0f |
| float | playerMovementInfluence = 1f |
| bool | allowZooming = false |
| float | zoomSpeed = 60f |
| float | minZoom = 1f |
| float | maxZoom = 3f |
| float | rotationFactor = 1f |
| bool | showIcon = false |
| int | iconID = -1 |
| AudioClip | moveSoundClip |
| AudioClip | collideSoundClip |
| float | slideSoundThreshold = 0.03f |
| float | slidePitchFactor = 50f |
| bool | onlyPlayLowerCollisionSound = false |
| bool | ignoreMoveableRigidbodies |
| bool | ignorePlayerCollider |
| bool | childrenShareLayer |
| OffScreenRelease | offScreenRelease = OffScreenRelease.GrabPoint |
| Sound | moveSound |
| Public Attributes inherited from AC.Moveable | |
| bool | predictCollisions |
Protected Member Functions | |
| override void | Awake () |
| override void | OnEnable () |
| virtual void | Start () |
| override void | OnDisable () |
| void | OnCollisionExit (Collision collision) |
| void | OnSwitchCamera (_Camera oldCamera, _Camera newCamera, float transitionTime) |
| void | LimitToActiveCamera (_Camera _camera) |
| void | PlaceOnLayer (int layerName) |
| void | BaseOnCollisionEnter (Collision collision) |
| void | PlayMoveSound (float speed) |
| void | UpdateZoom () |
| void | LimitZoom () |
| CursorIconBase | GetMainIcon () |
| void | LimitCollisions () |
| void | LimitPlayerCollisions () |
| Protected Member Functions inherited from AC.Moveable | |
| void | Update () |
| void | Kill () |
Protected Attributes | |
| bool | isHeld = false |
| Transform | grabPoint |
| float | distanceToCamera |
| float | speedFactor = 0.16f |
| float | originalDrag |
| float | originalAngularDrag |
| int | numCollisions = 0 |
| CursorIconBase | icon |
| Sound | collideSound |
| bool | isOn = true |
| Protected Attributes inherited from AC.Moveable | |
| float | positionChangeTime |
| float | positionStartTime |
| AnimationCurve | positionTimeCurve |
| MoveMethod | positionMethod |
| Vector3 | startPosition |
| Vector3 | endPosition |
| bool | inWorldSpace |
| float | rotateChangeTime |
| float | rotateStartTime |
| AnimationCurve | rotateTimeCurve |
| MoveMethod | rotateMethod |
| bool | doEulerRotation = false |
| Vector3 | startEulerRotation |
| Vector3 | endEulerRotation |
| Quaternion | startRotation |
| Quaternion | endRotation |
| bool | copyMarkerPosition |
| bool | copyMarkerRotation |
| bool | copyMarkerScale |
| float | scaleChangeTime |
| float | scaleStartTime |
| AnimationCurve | scaleTimeCurve |
| MoveMethod | scaleMethod |
| Vector3 | startScale |
| Vector3 | endScale |
| Char | character |
| Rigidbody | _rigidbody |
| Rigidbody2D | _rigidbody2D |
Properties | |
| bool | IsHeld [get] |
| Properties inherited from AC.Moveable | |
| Rigidbody | Rigidbody [get] |
| Transform | Transform [get] |
The base class of objects that can be picked up and moved around with the mouse / touch.
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virtual |
Applies a drag force on the object, based on the movement of the cursor.
| force | The force vector to apply |
| mousePosition | The position of the mouse |
| distanceToCamera | The distance between the object's centre and the camera |
Reimplemented in AC.Moveable_Drag, and AC.Moveable_PickUp.
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protectedvirtual |
Reimplemented from AC.Moveable.
| bool AC.DragBase.CanGrab | ( | ) |
Checks if the object can currently be grabbed
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virtual |
If True, 'ToggleCursor' can be used while the object is held.
Reimplemented in AC.Moveable_PickUp.
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virtual |
Draws an icon at the point of contact on the object, if appropriate.
Reimplemented in AC.Moveable_Drag.
| Vector3 AC.DragBase.GetGrabPosition | ( | ) |
Gets the point of contact on the object, once grabbed.
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virtual |
Attaches the object to the player's control.
| grabPosition | The point of contact on the object |
Reimplemented in AC.Moveable_Drag, and AC.Moveable_PickUp.
| bool AC.DragBase.IsCloseToCamera | ( | float | maxDistance | ) |
Checks if the point of contact is close enough to the camera to continue being held.
| maxDistance | The maximum-allowed distance between the point of contact and the camera |
| bool AC.DragBase.IsOnScreen | ( | ) |
Checks if the the point of contact is visible on-screen.
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virtual |
Detaches the object from the player's control.
Reimplemented in AC.Moveable_Drag, and AC.Moveable_PickUp.
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protectedvirtual |
Reimplemented from AC.Moveable.
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protectedvirtual |
Reimplemented from AC.Moveable.
| bool AC.DragBase.PlayerIsWithinBoundary | ( | ) |
| void AC.DragBase.TurnOff | ( | ) |
Makes the object non-interactive.
| void AC.DragBase.TurnOff | ( | bool | manualSet | ) |
| void AC.DragBase.TurnOn | ( | ) |
Makes the object interactive.
| void AC.DragBase.TurnOn | ( | bool | manualSet | ) |
Makes the object interactive.
| manualSet | If True, then the object will be considered 'On" when saving |
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virtual |
Called every frame by StateHandler.
Reimplemented in AC.Moveable_Drag, and AC.Moveable_PickUp.
| bool AC.DragBase.allowZooming = false |
If True, the object can be moved towards and away from the camera
| bool AC.DragBase.childrenShareLayer |
If True, then this object's children will be placed on the same layer
| AudioClip AC.DragBase.collideSoundClip |
The sound to play when the object has a collision
| int AC.DragBase.iconID = -1 |
The ID number of the CursorIcon that gets shown if showIcon = true, as defined in CursorManager's cursorIcons List
| bool AC.DragBase.ignoreMoveableRigidbodies |
If True, then the Physics system will ignore collisions between this object and the boundary colliders of any DragTrack that this is not locked to
| bool AC.DragBase.ignorePlayerCollider |
If True, then the Physics system will ignore collisions between this object and the player
| InteractiveBoundary AC.DragBase.interactiveBoundary |
If assigned, then the draggable will only be interactive when the player is within this Trigger Collider's boundary
| bool AC.DragBase.invertInput = false |
If True, input vectors will be inverted
| _Camera AC.DragBase.limitToCamera = null |
If assigned, then the draggable will only be interactive when the assigned _Camera is active
| float AC.DragBase.maxSpeed = 200f |
The maximum force magnitude that can be applied to itself
| float AC.DragBase.maxZoom = 3f |
The maxiumum distance that there can be between the object and the camera (if allowZooming = True)
| float AC.DragBase.minZoom = 1f |
The minimum distance that there can be between the object and the camera (if allowZooming = True)
| AudioClip AC.DragBase.moveSoundClip |
The sound to play when the object is moved
| OffScreenRelease AC.DragBase.offScreenRelease = OffScreenRelease.GrabPoint |
What should cause the object to be automatically released if it leaves the screen
| bool AC.DragBase.onlyPlayLowerCollisionSound = false |
If True, then the collision sound will only play when the object collides with its lower boundary collider
| float AC.DragBase.playerMovementInfluence = 1f |
The influence that player movement has on the drag force
| float AC.DragBase.playerMovementReductionFactor = 0f |
How much player movement is reduced by when the object is being dragged
| float AC.DragBase.rotationFactor = 1f |
The speed by which the object can be rotated
| bool AC.DragBase.showIcon = false |
If True, then an icon will be displayed at the "grab point" when the object is held
| float AC.DragBase.slidePitchFactor = 50f |
The factor by which the movement sound's pitch is adjusted in relation to speed
| float AC.DragBase.slideSoundThreshold = 0.03f |
The minimum speed that the object must be moving by for sound to play
| float AC.DragBase.zoomSpeed = 60f |
The speed at which the object can be moved towards and away from the camera (if allowZooming = True)
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get |
If True, the object is currently held by the player