|  | Adventure Creator 1.84.3
    An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024 | 
 
  
| Public Member Functions | |
| override void | UpdateMovement () | 
| override void | Grab (Vector3 grabPosition) | 
| Attaches the object to the player's control. | |
| override void | LetGo (bool ignoreInteractions=false) | 
| override bool | CanToggleCursor () | 
| override void | ApplyDragForce (Vector3 force, Vector3 _screenMousePosition, float _distanceToCamera) | 
| Applies a drag force on the object, based on the movement of the cursor. | |
| void | UnsetFixedJoint () | 
| void | OverrideMoveToPosition (Vector3 newPosition) | 
| Causes the object's target position to be overridden when held. | |
| void | ClearMoveOverride () | 
| Vector3 | GetWorldMousePosition () | 
| bool | ReferencesAsset (ActionListAsset actionListAsset) | 
| List< ActionListAsset > | GetReferencedActionListAssets () | 
| Public Member Functions inherited from AC.DragBase | |
| virtual void | _FixedUpdate () | 
| bool | IsOn (bool accountForCamera=false) | 
| void | TurnOn () | 
| void | TurnOn (bool manualSet) | 
| Makes the object interactive. | |
| void | TurnOff () | 
| void | TurnOff (bool manualSet) | 
| Disables the Hotspot. | |
| virtual void | DrawGrabIcon () | 
| bool | CanGrab () | 
| bool | IsOnScreen () | 
| Checks if the the point of contact is visible on-screen. | |
| bool | IsCloseToCamera (float maxDistance) | 
| Checks if the point of contact is close enough to the camera to continue being held. | |
| bool | PlayerIsWithinBoundary () | 
| Checks if the Player is within the draggables's interactableBoundary, if assigned. | |
| Vector3 | GetGrabPosition () | 
| Gets the point of contact on the object, once grabbed. | |
| Public Member Functions inherited from AC.Moveable | |
| void | StopMoving () | 
| bool | IsMoving (TransformType transformType) | 
| bool | IsMoving () | 
| void | EndMovement () | 
| void | Move (Vector3 _newVector, MoveMethod _moveMethod, bool _inWorldSpace, float _transitionTime, TransformType _transformType, bool _doEulerRotation, AnimationCurve _timeCurve, bool clearExisting) | 
| Moves the GameObject by referencing a Vector3 as its target Transform. | |
| void | Move (Marker _marker, MoveMethod _moveMethod, bool _inWorldSpace, float _transitionTime, AnimationCurve _timeCurve, bool _copyMarkerPosition=true, bool _copyMarkerRotation=true, bool _copyMarkerScale=true) | 
| Moves the GameObject by referencing a Marker component as its target Transform. | |
| MoveableData | SaveData (MoveableData saveData) | 
| Updates a MoveableData class with its own variables that need saving. | |
| void | LoadData (MoveableData saveData) | 
| Updates its own variables from a MoveableData class. | |
| Vector3 | GetTargetPosition () | 
| Protected Member Functions | |
| override void | Awake () | 
| override void | Start () | 
| override void | OnEnable () | 
| override void | OnDisable () | 
| new void | Update () | 
| void | LateUpdate () | 
| void | OnCollisionEnter (Collision collision) | 
| void | RunInteraction (bool onGrab) | 
| void | ChargeThrow () | 
| void | ReleaseThrow () | 
| void | SetRotationMode (bool on) | 
| void | UpdateFixedJoint () | 
| new void | UpdateZoom () | 
| float | GetAlignedDistance (Vector3 screenMousePosition) | 
| Protected Member Functions inherited from AC.DragBase | |
| void | OnCollisionExit (Collision collision) | 
| void | OnSwitchCamera (_Camera oldCamera, _Camera newCamera, float transitionTime) | 
| void | LimitToActiveCamera (_Camera _camera) | 
| void | PlaceOnLayer (int layerName) | 
| void | BaseOnCollisionEnter (Collision collision) | 
| void | PlayMoveSound (float speed) | 
| void | UpdateZoom () | 
| void | LimitZoom () | 
| CursorIconBase | GetMainIcon () | 
| void | LimitCollisions () | 
| void | LimitPlayerCollisions () | 
| Protected Member Functions inherited from AC.Moveable | |
| void | Update () | 
| void | Kill () | 
| Protected Attributes | |
| bool | isChargingThrow = false | 
| float | throwCharge = 0f | 
| float | chargeStartTime | 
| bool | inRotationMode = false | 
| float | originalDistanceToCamera | 
| Vector3 | worldMousePosition | 
| Vector3 | deltaMovement | 
| LerpUtils.Vector3Lerp | fixedJointLerp = new LerpUtils.Vector3Lerp () | 
| Protected Attributes inherited from AC.DragBase | |
| bool | isHeld = false | 
| Transform | grabPoint | 
| float | distanceToCamera | 
| float | speedFactor = 0.16f | 
| float | originalDrag | 
| float | originalAngularDrag | 
| int | numCollisions = 0 | 
| CursorIconBase | icon | 
| Sound | collideSound | 
| bool | isOn = true | 
| Protected Attributes inherited from AC.Moveable | |
| float | positionChangeTime | 
| float | positionStartTime | 
| AnimationCurve | positionTimeCurve | 
| MoveMethod | positionMethod | 
| Vector3 | startPosition | 
| Vector3 | endPosition | 
| bool | inWorldSpace | 
| float | rotateChangeTime | 
| float | rotateStartTime | 
| AnimationCurve | rotateTimeCurve | 
| MoveMethod | rotateMethod | 
| bool | doEulerRotation = false | 
| Vector3 | startEulerRotation | 
| Vector3 | endEulerRotation | 
| Quaternion | startRotation | 
| Quaternion | endRotation | 
| bool | copyMarkerPosition | 
| bool | copyMarkerRotation | 
| bool | copyMarkerScale | 
| float | scaleChangeTime | 
| float | scaleStartTime | 
| AnimationCurve | scaleTimeCurve | 
| MoveMethod | scaleMethod | 
| Vector3 | startScale | 
| Vector3 | endScale | 
| Char | character | 
| Rigidbody | _rigidbody | 
| Rigidbody2D | _rigidbody2D | 
| Additional Inherited Members | |
| Properties inherited from AC.DragBase | |
| bool | IsHeld  [get] | 
| Properties inherited from AC.Moveable | |
| Rigidbody | Rigidbody  [get] | 
| Transform | Transform  [get] | 
Attaching this component to a GameObject allows it to be picked up and manipulated freely by the player.
| 
 | virtual | 
Applies a drag force on the object, based on the movement of the cursor.
| force | The force vector to apply | 
| mousePosition | The position of the mouse | 
| distanceToCamera | The distance between the object's centre and the camera | 
Reimplemented from AC.DragBase.
| 
 | protectedvirtual | 
Reimplemented from AC.DragBase.
| 
 | virtual | 
If True, 'ToggleCursor' can be used while the object is held.
Reimplemented from AC.DragBase.
| void AC.Moveable_PickUp.ClearMoveOverride | ( | ) | 
Clears any override set by the OverrideMoveToPosition function
| List< ActionListAsset > AC.Moveable_PickUp.GetReferencedActionListAssets | ( | ) | 
Implements AC.iActionListAssetReferencer.
| Vector3 AC.Moveable_PickUp.GetWorldMousePosition | ( | ) | 
Returns the position of the cursor that's dragging the PickUp in world-space
| 
 | virtual | 
Attaches the object to the player's control.
| grabPosition | The point of contact on the object | 
Reimplemented from AC.DragBase.
| 
 | virtual | 
Detaches the object from the player's control.
Reimplemented from AC.DragBase.
| 
 | protectedvirtual | 
Reimplemented from AC.DragBase.
| 
 | protectedvirtual | 
Reimplemented from AC.DragBase.
| void AC.Moveable_PickUp.OverrideMoveToPosition | ( | Vector3 | newPosition | ) | 
Causes the object's target position to be overridden when held.
| newPosition | The new position | 
| bool AC.Moveable_PickUp.ReferencesAsset | ( | ActionListAsset | actionListAsset | ) | 
Implements AC.iActionListAssetReferencer.
| 
 | protectedvirtual | 
Reimplemented from AC.DragBase.
| void AC.Moveable_PickUp.UnsetFixedJoint | ( | ) | 
Unsets the FixedJoint used to hold the object in place
| 
 | virtual | 
Called every frame by StateHandler.
Reimplemented from AC.DragBase.
| ActionListAsset AC.Moveable_PickUp.actionListAssetOnDrop = null | 
The ActionListAsset to run whenever the object is let go by the player (and actionListSource = ActionListSource.AssetFile)
| ActionListAsset AC.Moveable_PickUp.actionListAssetOnGrab = null | 
The ActionListAsset to run whenever the object is grabbed by the player (and actionListSource = ActionListSource.AssetFile)
| ActionListSource AC.Moveable_PickUp.actionListSource = ActionListSource.InScene | 
Where to locate interactions
| bool AC.Moveable_PickUp.allowRotation = false | 
If True, the object can be rotated
| bool AC.Moveable_PickUp.allowThrow = false | 
If True, the object can be thrown
| bool AC.Moveable_PickUp.autoSetConstraints = true | 
If True, then Rigidbody constraints will be set automatically based on the interaction state
| float AC.Moveable_PickUp.breakForce = 300f | 
The maximum force magnitude that can be applied by the player - if exceeded, control will be removed
| float AC.Moveable_PickUp.chargeTime = 0.5f | 
How long a "charge" takes, if the object cen be thrown
| int AC.Moveable_PickUp.dropParameterID = -1 | 
The parameter ID to set as this object in the interactionOnDrop / actionListAssetOnDrop ActionLists
| float AC.Moveable_PickUp.initialLift = 0.05f | 
The lift to give objects picked up, so that they aren't touching the ground when initially held
| Interaction AC.Moveable_PickUp.interactionOnDrop = null | 
The Interaction to run whenever the object is let go by the player (and actionListSource = ActionListSource.InScene)
| Interaction AC.Moveable_PickUp.interactionOnGrab | 
The Interaction to run whenever the object is picked up by the player
| float AC.Moveable_PickUp.maxAngularVelocity = 7f | 
The maximum angular velocity of the Rigidbody, set if allowRotation = true
| float AC.Moveable_PickUp.maxDistance = 1f | 
The minimum distance to keep from the camera
| float AC.Moveable_PickUp.minDistance = 0.2f | 
The minimum distance to keep from the camera
| int AC.Moveable_PickUp.moveParameterID = -1 | 
The parameter ID to set as this object in the interactionOnGrab / actionListAssetOnGrab ActionLists
| float AC.Moveable_PickUp.pullbackDistance = 0.6f | 
How far the object is pulled back while chargine, if the object can be thrown
| float AC.Moveable_PickUp.throwForce = 400f | 
How far the object can be thrown