|  | Adventure Creator 1.84.3
    An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024 | 
 
 | Public Attributes | |
| TriggerDetectionMethod | detectionMethod = TriggerDetectionMethod.RigidbodyCollision | 
| Protected Member Functions | |
| void | Update () | 
| void | OnTriggerEnter (Collider other) | 
| void | OnTriggerExit (Collider other) | 
| void | OnTriggerEnter2D (Collider2D other) | 
| void | OnTriggerExit2D (Collider2D other) | 
| Protected Attributes | |
| bool | forcePresence | 
| List< GameObject > | playersPresent = new List<GameObject>() | 
| Properties | |
| bool | PlayerIsPresent  [get] | 
| bool | ForcePresence  [set] | 
Used to limit a Hotspot's interactivity to Players that are within a given volume. Attach this to a Trigger collider, and assign in a Hotspot's Inspector. When assigned, the Hotspot will only be interactable when the Player is within the collider's boundary.
| TriggerDetectionMethod AC.InteractiveBoundary.detectionMethod = TriggerDetectionMethod.RigidbodyCollision | 
The way in which objects are detected (RigidbodyCollision, TransformPosition)
| 
 | set | 
If True, the Player will always be considered as present within the Collider boundary, even when not physically so
| 
 | get | 
True if the active Player is within the Collider boundary