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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| override List< ActionListAsset > | GetReferencedActionListAssets () |
| Gets a List of all ActionList assets referenced by the component. | |
| void | RunActionList () |
| void | ShowGUI () |
| override bool | ReferencesAsset (ActionListAsset _actionListAsset) |
| Public Member Functions inherited from AC.SetParametersBase | |
| bool | ReferencesObjectOrID (GameObject _gameObject, int id) |
Protected Types | |
| enum | SceneLoadCondition { All , DueToLoadingSave , DueToSwitchingPlayer } |
Protected Member Functions | |
| void | OnEnable () |
| void | OnDisable () |
| void | OnStartScene () |
| void | OnAfterChangeScene (LoadingGame loadingGame) |
| void | OnAddSubScene (SubScene subScene) |
| void | RunActionLists () |
| Protected Member Functions inherited from AC.SetParametersBase | |
| void | AssignParameterValues (ActionList _actionList, int runIndex=0) |
| Updates an ActionLists's parameter values with its own. | |
| void | AssignParameterValues (ActionListAsset _actionListAsset, int runIndex=0) |
| Updates an ActionList asset's parameter values with its own. | |
| List< ActionParameter > | GetFromParameters (int index) |
| List< ActionListAsset > | GetAssetsFromParameterGUIData (SetParametersBase.GUIData guiData, List< ActionListAsset > existingList) |
| void | ShowParametersGUI (List< ActionParameter > externalParameters, bool isAssetFile, bool runMultipleTimes=false) |
Protected Attributes | |
| ActionListSource | actionListSource = ActionListSource.InScene |
| ActionList | actionList = null |
| ActionListAsset | actionListAsset = null |
| bool | runOnStart = false |
| bool | runOnLoad = false |
| SceneLoadCondition | sceneLoadCondition = SceneLoadCondition.All |
| bool | setParameters = false |
| bool | runMultipleTimes = false |
| bool | runInstantly = false |
| Protected Attributes inherited from AC.SetParametersBase | |
| GUIData | initialGUIData = new GUIData (new List<ActionParameter>(), new List<int>()) |
| GUIData[] | successiveGUIData = new GUIData[0] |
Additional Inherited Members | |
| Static Public Member Functions inherited from AC.SetParametersBase | |
| static void | BulkAssignParameterValues (List< ActionParameter > externalParameters, List< ActionParameter > fromParameters, bool sendingToAsset, bool _isAssetFile) |
| Transfers values from one list of parameters to another. | |
| static GUIData | SyncLists (List< ActionParameter > externalParameters, GUIData originalGUIData) |
| Syncronises two lists of parameters so that their sizes and IDs match. | |
| static GUIData | SetParametersGUI (List< ActionParameter > externalParameters, bool isAssetFile, GUIData guiData, List< ActionParameter > ownParameters=null) |
| Static Protected Member Functions inherited from AC.SetParametersBase | |
| static int | FieldToID< T > (bool isAssetFile, T field, int _constantID, bool alwaysAssign=false) |
| static T | IDToField< T > (bool isAssetFile, T field, int _constantID, bool moreInfo) |
A component used to run ActionLists when a scene begins or loads, optionally setting their parameters as well.
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virtual |
Gets a List of all ActionList assets referenced by the component.
Reimplemented from AC.SetParametersBase.
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virtual |
Reimplemented from AC.SetParametersBase.
| void AC.ActionListStarter.RunActionList | ( | ) |
Runs the referenced ActionList or ActionListAsset