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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| void | Initialise (MultiSceneChecker _multiSceneChecker) |
| Syncs the component with the correct scene. | |
| void | MakeMain () |
Protected Attributes | |
| int | sceneIndex |
| string | sceneName |
| LocalVariables | localVariables |
| SceneSettings | sceneSettings |
| KickStarter | kickStarter |
| MainCamera | mainCamera |
Properties | |
| int | SceneIndex [get] |
| string | SceneName [get] |
| LocalVariables | LocalVariables [get] |
| SceneSettings | SceneSettings [get] |
This component keeps track of data regarding any scene added to the active scene during gameplay. It is generated automatically by the sub-scene's MultiSceneChecker, and should not be added manually.
| void AC.SubScene.Initialise | ( | MultiSceneChecker | _multiSceneChecker | ) |
Syncs the component with the correct scene.
| _multiSceneChecker | The MultiSceneChecker component in the scene for which this component is to sync with. |
| void AC.SubScene.MakeMain | ( | ) |
Prepares the sub-scene to become the new active scene, due to the active scene being removed. The gameobject will be destroyed afterwards.
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get |
Gets the LocalVariables for the scene that this component represents.
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get |
Gets the build index of the scene that this component represents.
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get |
Gets the name the scene that this component represents.
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get |
Gets the SceneSettings for the scene that this component represents.