Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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AC.MultiSceneChecker Class Reference
Inheritance diagram for AC.MultiSceneChecker:

Public Member Functions

void RegisterAsMain ()
void RegisterAsSubScene ()

Static Public Member Functions

static MultiSceneChecker GetSceneInstance (Scene scene)
static string EditActiveScene ()
 Allows the Scene and Variables Managers to show UI controls for the currently-active scene, if multiple scenes are being edited.

Protected Types

enum  CallStartupProcess { Start , FirstFrameUpdate }

Protected Member Functions

void Awake ()
void Start ()
void Update ()
void RunStartProcess ()
bool TestManagerPresence ()
bool TestOwnComponents ()

Protected Attributes

CallStartupProcess callStartupProcess = CallStartupProcess.Start
bool forceAsMain
bool runStart = false

Properties

bool IsMain [get]

Member Function Documentation

◆ EditActiveScene()

string AC.MultiSceneChecker.EditActiveScene ( )
static

Allows the Scene and Variables Managers to show UI controls for the currently-active scene, if multiple scenes are being edited.

Returns
The name of the currently-open scene.