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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| override void | CharSettingsGUI () |
| override void | CharExpressionsGUI () |
| override PlayerData | SavePlayerData (PlayerData playerData, Player player) |
| override NPCData | SaveNPCData (NPCData npcData, NPC npc) |
| override void | LoadPlayerData (PlayerData playerData, Player player) |
| override void | LoadNPCData (NPCData npcData, NPC npc) |
| override void | ActionCharAnimGUI (ActionCharAnim action, List< ActionParameter > parameters=null) |
| override void | ActionCharAnimAssignValues (ActionCharAnim action, List< ActionParameter > parameters) |
| override float | ActionCharAnimRun (ActionCharAnim action) |
| override void | ActionCharAnimSkip (ActionCharAnim action) |
| override void | ActionSpeechGUI (ActionSpeech action, Char speaker) |
| override void | ActionSpeechRun (ActionSpeech action) |
| override void | ActionSpeechSkip (ActionSpeech action) |
| override void | ActionAnimGUI (ActionAnim action, List< ActionParameter > parameters) |
| override string | ActionAnimLabel (ActionAnim action) |
| override void | ActionAnimAssignValues (ActionAnim action, List< ActionParameter > parameters) |
| override float | ActionAnimRun (ActionAnim action) |
| override void | ActionAnimSkip (ActionAnim action) |
| override void | ActionCharRenderGUI (ActionCharRender action, List< ActionParameter > parameters) |
| override float | ActionCharRenderRun (ActionCharRender action) |
| override void | PlayIdle () |
| override void | PlayWalk () |
| override void | PlayRun () |
| override void | PlayTalk () |
| override void | PlayJump () |
| override void | PlayTurnLeft () |
| override void | PlayTurnRight () |
| override void | TurnHead (Vector2 angles) |
| Rotates a character's head. | |
| override void | OnSetExpression () |
| Called whenever the character's Expression is changed. It can be read with CurrentExpression. | |
| Public Member Functions inherited from AC.AnimEngine | |
| virtual void | Declare (AC.Char _character) |
| Initialises the engine. | |
| virtual void | ActionCharRenderGUI (ActionCharRender action) |
| virtual void | PlayVertical () |
| virtual bool | RequiresRememberAnimator (ActionCharAnim action) |
| virtual bool | RequiresRememberAnimator (ActionAnim action) |
| virtual void | AddSaveScript (Action _action, GameObject _gameObject) |
| Adds any relevent Remember scripts onto a GameObject referenced by an animation-based Action. | |
Static Public Member Functions | |
| static string | NonAllocAnimationClipName (AnimationClip clip) |
Static Public Attributes | |
| static string | lastClipName = "" |
| static Dictionary< int, string > | animationStateDict = new Dictionary<int, string>() |
Protected Member Functions | |
| void | PlayStandardAnim (AnimationClip clip, bool doLoop, bool reverse) |
Additional Inherited Members | |
| Public Attributes inherited from AC.AnimEngine | |
| TurningStyle | turningStyle = TurningStyle.Script |
| bool | isSpriteBased = false |
| Protected Attributes inherited from AC.AnimEngine | |
| AC.Char | character |
| Properties inherited from AC.AnimEngine | |
| bool | updateHeadAlways [get, protected set] |
| virtual bool | IKEnabled [get] |
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virtual |
Reimplemented from AC.AnimEngine.
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Reimplemented from AC.AnimEngine.
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Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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Called whenever the character's Expression is changed. It can be read with CurrentExpression.
Reimplemented from AC.AnimEngine.
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Plays the character's 'Idle' animation.
Reimplemented from AC.AnimEngine.
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Plays the character's 'Jump' animation.
Reimplemented from AC.AnimEngine.
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Plays the character's 'Run' animation.
Reimplemented from AC.AnimEngine.
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Plays the character's 'Talk' animation.
Reimplemented from AC.AnimEngine.
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Plays the character's 'Spot-turn left' animation.
Reimplemented from AC.AnimEngine.
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Plays the character's 'Spot-turn right' animation.
Reimplemented from AC.AnimEngine.
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Plays the character's 'Walk' animation.
Reimplemented from AC.AnimEngine.
Reimplemented from AC.AnimEngine.
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virtual |
Reimplemented from AC.AnimEngine.
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Rotates a character's head.
| angles | The new angles to rotate the head to |
Reimplemented from AC.AnimEngine.