|  | Adventure Creator 1.84.3
    An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024 | 
| Public Member Functions | |
| Expression (int[] idArray) | |
| The default Constructor. | |
| void | ShowGUI () | 
| Public Attributes | |
| int | ID | 
| string | label | 
| CursorIconBase | portraitIcon = new CursorIconBase () | 
A data container for a facial expression that a character (see: Char) can make. Expressions can involve using a different portrait graphic in MenuGraphic elements, or have their ID numbers used to affect a Mecanim parameter. They are changed in Speech lines by using the [expression:X] token, where "X" is the label defined for that particular Expression.
| AC.Expression.Expression | ( | int[] | idArray | ) | 
The default Constructor.
| idArray | An array of already-used ID numbers, so that a unique one can be generated | 
| int AC.Expression.ID | 
A unique identifier
| string AC.Expression.label | 
The name used in speech tokens
| CursorIconBase AC.Expression.portraitIcon = new CursorIconBase () | 
A portrait graphic to display in MenuGraphic elemets