Adventure Creator  1.68.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.SelectiveLoad Class Reference

Public Member Functions

 SelectiveLoad ()
 
void ShowGUI ()
 

Public Attributes

bool loadVariables
 
bool loadInventory
 
bool loadPlayer
 
bool loadScene
 
bool loadSubScenes
 
bool loadSceneObjects
 

Detailed Description

A container class for selective-loading. This can be optionally passed to SaveSystem's LoadGame function to prevent the loading of certain components.

Constructor & Destructor Documentation

◆ SelectiveLoad()

AC.SelectiveLoad.SelectiveLoad ( )

The default Constructor.

Member Data Documentation

◆ loadInventory

bool AC.SelectiveLoad.loadInventory

If True, then inventory will be loaded

◆ loadPlayer

bool AC.SelectiveLoad.loadPlayer

If True, then player data will be loaded

◆ loadScene

bool AC.SelectiveLoad.loadScene

If True, then the active scene at the time of saving will be loaded

◆ loadSceneObjects

bool AC.SelectiveLoad.loadSceneObjects

If True, then changes made to scene objects will be loaded

◆ loadSubScenes

bool AC.SelectiveLoad.loadSubScenes

If True, then any sub-scenes open at the time of saving will be loaded

◆ loadVariables

bool AC.SelectiveLoad.loadVariables

If True, then variables will be loaded