Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.SelectiveLoad Class Reference

Public Member Functions

 SelectiveLoad ()
void ShowGUI ()

Public Attributes

bool loadVariables
bool loadMenus
bool loadInventory
bool loadPlayer
bool loadScene
bool loadSubScenes
bool loadSceneObjects

Detailed Description

A container class for selective-loading. This can be optionally passed to SaveSystem's LoadGame function to prevent the loading of certain components.

Constructor & Destructor Documentation

◆ SelectiveLoad()

AC.SelectiveLoad.SelectiveLoad ( )

The default Constructor.

Member Data Documentation

◆ loadInventory

bool AC.SelectiveLoad.loadInventory

If True, then inventory will be loaded

◆ loadMenus

bool AC.SelectiveLoad.loadMenus

If True, then menus will be loaded

◆ loadPlayer

bool AC.SelectiveLoad.loadPlayer

If True, then player data will be loaded

◆ loadScene

bool AC.SelectiveLoad.loadScene

If True, then the active scene at the time of saving will be loaded

◆ loadSceneObjects

bool AC.SelectiveLoad.loadSceneObjects

If True, then changes made to scene objects will be loaded

◆ loadSubScenes

bool AC.SelectiveLoad.loadSubScenes

If True, then any sub-scenes open at the time of saving will be loaded

◆ loadVariables

bool AC.SelectiveLoad.loadVariables

If True, then variables will be loaded