Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.AnimEngine_SpritesUnityComplex Class Reference
Inheritance diagram for AC.AnimEngine_SpritesUnityComplex:
AC.AnimEngine

Public Member Functions

override void Declare (AC.Char _character)
 Initialises the engine.
override void CharSettingsGUI ()
override PlayerData SavePlayerData (PlayerData playerData, Player player)
override void LoadPlayerData (PlayerData playerData, Player player)
override NPCData SaveNPCData (NPCData npcData, NPC npc)
override void LoadNPCData (NPCData npcData, NPC npc)
override void ActionCharAnimGUI (ActionCharAnim action, List< ActionParameter > parameters=null)
override void ActionCharAnimAssignValues (ActionCharAnim action, List< ActionParameter > parameters)
override float ActionCharAnimRun (ActionCharAnim action)
override void ActionCharAnimSkip (ActionCharAnim action)
override void ActionAnimGUI (ActionAnim action, List< ActionParameter > parameters)
override string ActionAnimLabel (ActionAnim action)
override void ActionAnimAssignValues (ActionAnim action, List< ActionParameter > parameters)
override float ActionAnimRun (ActionAnim action)
override void ActionAnimSkip (ActionAnim action)
override void ActionCharRenderGUI (ActionCharRender action, List< ActionParameter > parameters)
override float ActionCharRenderRun (ActionCharRender action)
override void PlayIdle ()
override void PlayWalk ()
override void PlayRun ()
override void PlayTalk ()
override void PlayTurnLeft ()
override void PlayTurnRight ()
override void PlayVertical ()
override void PlayJump ()
override void TurnHead (Vector2 angles)
 Rotates a character's head.
override bool RequiresRememberAnimator (ActionCharAnim action)
override bool RequiresRememberAnimator (ActionAnim action)
override void AddSaveScript (Action _action, GameObject _gameObject)
 Adds any relevent Remember scripts onto a GameObject referenced by an animation-based Action.
Public Member Functions inherited from AC.AnimEngine
virtual void CharExpressionsGUI ()
virtual void ActionSpeechGUI (ActionSpeech action, Char speaker)
virtual void ActionSpeechRun (ActionSpeech action)
virtual void ActionSpeechSkip (ActionSpeech action)
virtual void ActionCharRenderGUI (ActionCharRender action)
virtual void OnSetExpression ()
 Called whenever the character's Expression is changed. It can be read with CurrentExpression.

Protected Member Functions

float ActionCharAnimProcess (ActionCharAnim action, bool isSkipping)
float ActionAnimProcess (ActionAnim action, bool isSkipping)
void AnimTalk (Animator animator)
void SetDirection (Animator animator)

Additional Inherited Members

Public Attributes inherited from AC.AnimEngine
TurningStyle turningStyle = TurningStyle.Script
bool isSpriteBased = false
Protected Attributes inherited from AC.AnimEngine
AC.Char character
Properties inherited from AC.AnimEngine
bool updateHeadAlways [get, protected set]
virtual bool IKEnabled [get]

Member Function Documentation

◆ ActionAnimAssignValues()

override void AC.AnimEngine_SpritesUnityComplex.ActionAnimAssignValues ( ActionAnim action,
List< ActionParameter > parameters )
virtual

Reimplemented from AC.AnimEngine.

◆ ActionAnimGUI()

override void AC.AnimEngine_SpritesUnityComplex.ActionAnimGUI ( ActionAnim action,
List< ActionParameter > parameters )
virtual

Reimplemented from AC.AnimEngine.

◆ ActionAnimLabel()

override string AC.AnimEngine_SpritesUnityComplex.ActionAnimLabel ( ActionAnim action)
virtual

Reimplemented from AC.AnimEngine.

◆ ActionAnimRun()

override float AC.AnimEngine_SpritesUnityComplex.ActionAnimRun ( ActionAnim action)
virtual

Reimplemented from AC.AnimEngine.

◆ ActionAnimSkip()

override void AC.AnimEngine_SpritesUnityComplex.ActionAnimSkip ( ActionAnim action)
virtual

Reimplemented from AC.AnimEngine.

◆ ActionCharAnimAssignValues()

override void AC.AnimEngine_SpritesUnityComplex.ActionCharAnimAssignValues ( ActionCharAnim action,
List< ActionParameter > parameters )
virtual

Reimplemented from AC.AnimEngine.

◆ ActionCharAnimGUI()

override void AC.AnimEngine_SpritesUnityComplex.ActionCharAnimGUI ( ActionCharAnim action,
List< ActionParameter > parameters = null )
virtual

Reimplemented from AC.AnimEngine.

◆ ActionCharAnimRun()

override float AC.AnimEngine_SpritesUnityComplex.ActionCharAnimRun ( ActionCharAnim action)
virtual

Reimplemented from AC.AnimEngine.

◆ ActionCharAnimSkip()

override void AC.AnimEngine_SpritesUnityComplex.ActionCharAnimSkip ( ActionCharAnim action)
virtual

Reimplemented from AC.AnimEngine.

◆ ActionCharRenderGUI()

override void AC.AnimEngine_SpritesUnityComplex.ActionCharRenderGUI ( ActionCharRender action,
List< ActionParameter > parameters )
virtual

Reimplemented from AC.AnimEngine.

◆ ActionCharRenderRun()

override float AC.AnimEngine_SpritesUnityComplex.ActionCharRenderRun ( ActionCharRender action)
virtual

Reimplemented from AC.AnimEngine.

◆ AddSaveScript()

override void AC.AnimEngine_SpritesUnityComplex.AddSaveScript ( Action _action,
GameObject _gameObject )
virtual

Adds any relevent Remember scripts onto a GameObject referenced by an animation-based Action.

Parameters
_actionThe Action referencing the GameObject
_gameObjectThe GameObject being referenced

Reimplemented from AC.AnimEngine.

◆ CharSettingsGUI()

override void AC.AnimEngine_SpritesUnityComplex.CharSettingsGUI ( )
virtual

Reimplemented from AC.AnimEngine.

◆ Declare()

override void AC.AnimEngine_SpritesUnityComplex.Declare ( AC.Char _character)
virtual

Initialises the engine.

Parameters
_characterThe Player/NPC that this instance is controlling.

Reimplemented from AC.AnimEngine.

◆ LoadNPCData()

override void AC.AnimEngine_SpritesUnityComplex.LoadNPCData ( NPCData npcData,
NPC npc )
virtual

Reimplemented from AC.AnimEngine.

◆ LoadPlayerData()

override void AC.AnimEngine_SpritesUnityComplex.LoadPlayerData ( PlayerData playerData,
Player player )
virtual

Reimplemented from AC.AnimEngine.

◆ PlayIdle()

override void AC.AnimEngine_SpritesUnityComplex.PlayIdle ( )
virtual

Plays the character's 'Idle' animation.

Reimplemented from AC.AnimEngine.

◆ PlayJump()

override void AC.AnimEngine_SpritesUnityComplex.PlayJump ( )
virtual

Plays the character's 'Jump' animation.

Reimplemented from AC.AnimEngine.

◆ PlayRun()

override void AC.AnimEngine_SpritesUnityComplex.PlayRun ( )
virtual

Plays the character's 'Run' animation.

Reimplemented from AC.AnimEngine.

◆ PlayTalk()

override void AC.AnimEngine_SpritesUnityComplex.PlayTalk ( )
virtual

Plays the character's 'Talk' animation.

Reimplemented from AC.AnimEngine.

◆ PlayTurnLeft()

override void AC.AnimEngine_SpritesUnityComplex.PlayTurnLeft ( )
virtual

Plays the character's 'Spot-turn left' animation.

Reimplemented from AC.AnimEngine.

◆ PlayTurnRight()

override void AC.AnimEngine_SpritesUnityComplex.PlayTurnRight ( )
virtual

Plays the character's 'Spot-turn right' animation.

Reimplemented from AC.AnimEngine.

◆ PlayVertical()

override void AC.AnimEngine_SpritesUnityComplex.PlayVertical ( )
virtual

Called every frame to animate the character based on height change. The character's height change can be found with GetHeightChange ().

Reimplemented from AC.AnimEngine.

◆ PlayWalk()

override void AC.AnimEngine_SpritesUnityComplex.PlayWalk ( )
virtual

Plays the character's 'Walk' animation.

Reimplemented from AC.AnimEngine.

◆ RequiresRememberAnimator() [1/2]

override bool AC.AnimEngine_SpritesUnityComplex.RequiresRememberAnimator ( ActionAnim action)
virtual

Reimplemented from AC.AnimEngine.

◆ RequiresRememberAnimator() [2/2]

override bool AC.AnimEngine_SpritesUnityComplex.RequiresRememberAnimator ( ActionCharAnim action)
virtual

Reimplemented from AC.AnimEngine.

◆ SaveNPCData()

override NPCData AC.AnimEngine_SpritesUnityComplex.SaveNPCData ( NPCData npcData,
NPC npc )
virtual

Reimplemented from AC.AnimEngine.

◆ SavePlayerData()

override PlayerData AC.AnimEngine_SpritesUnityComplex.SavePlayerData ( PlayerData playerData,
Player player )
virtual

Reimplemented from AC.AnimEngine.

◆ TurnHead()

override void AC.AnimEngine_SpritesUnityComplex.TurnHead ( Vector2 angles)
virtual

Rotates a character's head.

Parameters
anglesThe new angles to rotate the head to

Reimplemented from AC.AnimEngine.