Adventure Creator  1.68.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.AnimEngine_SpritesUnity Class Reference
Inheritance diagram for AC.AnimEngine_SpritesUnity:
AC.AnimEngine

Public Member Functions

override void Declare (AC.Char _character)
 Initialises the engine. More...
 
override void CharSettingsGUI ()
 
override void ActionCharAnimGUI (ActionCharAnim action, List< ActionParameter > parameters=null)
 
override float ActionCharAnimRun (ActionCharAnim action)
 
override void ActionCharAnimSkip (ActionCharAnim action)
 
override void ActionSpeechGUI (ActionSpeech action, Char speaker)
 
override void ActionSpeechRun (ActionSpeech action)
 
override void ActionAnimGUI (ActionAnim action, List< ActionParameter > parameters)
 
override string ActionAnimLabel (ActionAnim action)
 
override void ActionAnimAssignValues (ActionAnim action, List< ActionParameter > parameters)
 
override float ActionAnimRun (ActionAnim action)
 
override void ActionAnimSkip (ActionAnim action)
 
override void ActionCharRenderGUI (ActionCharRender action)
 
override float ActionCharRenderRun (ActionCharRender action)
 
override void PlayIdle ()
 
override void PlayWalk ()
 
override void PlayRun ()
 
override void PlayTalk ()
 
override void TurnHead (Vector2 angles)
 Rotates a character's head. More...
 
- Public Member Functions inherited from AC.AnimEngine
virtual void CharExpressionsGUI ()
 
virtual void ActionCharAnimAssignValues (ActionCharAnim action, List< ActionParameter > parameters)
 
virtual bool ActionCharHoldPossible ()
 
virtual void ActionSpeechSkip (ActionSpeech action)
 
virtual void PlayVertical ()
 
virtual void PlayJump ()
 
virtual void PlayTurnLeft ()
 
virtual void PlayTurnRight ()
 
virtual void OnSetExpression ()
 Called whenever the character's Expression is changed. It can be read with CurrentExpression. More...
 
virtual bool RequiresRememberAnimator (ActionCharAnim action)
 
virtual bool RequiresRememberAnimator (ActionAnim action)
 
virtual void AddSaveScript (Action _action, GameObject _gameObject)
 Adds any relevent Remember scripts onto a GameObject referenced by an animation-based Action. More...
 

Additional Inherited Members

- Public Attributes inherited from AC.AnimEngine
TurningStyle turningStyle = TurningStyle.Script
 
bool isSpriteBased = false
 
- Protected Attributes inherited from AC.AnimEngine
AC.Char character
 
- Properties inherited from AC.AnimEngine
bool updateHeadAlways [get, protected set]
 

Member Function Documentation

◆ Declare()

override void AC.AnimEngine_SpritesUnity.Declare ( AC.Char  _character)
virtual

Initialises the engine.

Parameters
_characterThe Player/NPC that this instance is controlling.

Reimplemented from AC.AnimEngine.

◆ PlayIdle()

override void AC.AnimEngine_SpritesUnity.PlayIdle ( )
virtual

Plays the character's 'Idle' animation.

Reimplemented from AC.AnimEngine.

◆ PlayRun()

override void AC.AnimEngine_SpritesUnity.PlayRun ( )
virtual

Plays the character's 'Run' animation.

Reimplemented from AC.AnimEngine.

◆ PlayTalk()

override void AC.AnimEngine_SpritesUnity.PlayTalk ( )
virtual

Plays the character's 'Talk' animation.

Reimplemented from AC.AnimEngine.

◆ PlayWalk()

override void AC.AnimEngine_SpritesUnity.PlayWalk ( )
virtual

Plays the character's 'Walk' animation.

Reimplemented from AC.AnimEngine.

◆ TurnHead()

override void AC.AnimEngine_SpritesUnity.TurnHead ( Vector2  angles)
virtual

Rotates a character's head.

Parameters
anglesThe new angles to rotate the head to

Reimplemented from AC.AnimEngine.