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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| void | OnAwake (NavigationMesh defaultNavMesh) |
| void | ResetEngine () |
| bool | Is2D () |
| Checks if the Navigation Engine is written to work with Unity 2D or not. | |
Public Attributes | |
| NavigationEngine | navigationEngine = null |
This component instantiates the scene's chosen NavigationEngine ScriptableObject when the game begins. It should be placed on the GameEngine prefab.
| bool AC.NavigationManager.Is2D | ( | ) |
Checks if the Navigation Engine is written to work with Unity 2D or not.
| void AC.NavigationManager.ResetEngine | ( | ) |
Sets up the scene's chosen NavigationEngine ScriptableObject if it is not already present.
| NavigationEngine AC.NavigationManager.navigationEngine = null |
The NavigationEngine ScriptableObject that performs the scene's pathfinding algorithms.