|
Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
|
Public Member Functions | |
| void | ShowGUI () |
Public Attributes | |
| int | currentPlayerID |
| float | timeScale |
| int | previousSceneIndex |
| string | previousSceneName |
| string | runtimeVariablesData |
| string | customTokenData |
| string | menuLockData |
| string | menuVisibilityData |
| string | menuElementVisibilityData |
| string | menuJournalData |
| int | activeArrows |
| int | activeConversation |
| int | selectedInventoryID |
| bool | isGivingItem |
| bool | cursorIsOff |
| bool | inputIsOff |
| bool | interactionIsOff |
| bool | menuIsOff |
| bool | movementIsOff |
| bool | cameraIsOff |
| bool | triggerIsOff |
| bool | playerIsOff |
| bool | canKeyboardControlMenusDuringGameplay |
| int | toggleCursorState |
| string | musicQueueData |
| string | lastMusicQueueData |
| int | musicTimeSamples |
| int | lastMusicTimeSamples |
| string | oldMusicTimeSamples |
| string | ambienceQueueData |
| string | lastAmbienceQueueData |
| int | ambienceTimeSamples |
| int | lastAmbienceTimeSamples |
| string | oldAmbienceTimeSamples |
| int | movementMethod |
| string | activeAssetLists |
| string | activeInputsData |
| string | timersData |
| string | spokenLinesData |
| string | globalObjectivesData |
| List< ScriptData > | persistentScriptData |
A data container for all non-player global data that gets stored in save games. A single instance of this class is stored in SaveData by SaveSystem.
| int AC.MainData.activeArrows |
The Constant ID number of the currently-active ArrowPrompt
| string AC.MainData.activeAssetLists |
Data regarding paused and skipping ActionList assets
| int AC.MainData.activeConversation |
The Constant ID number of the currently-active Conversation
| string AC.MainData.activeInputsData |
Data regarding active inputs
| string AC.MainData.ambienceQueueData |
The IDs and loop states of all queued ambience tracks, including the one currently-playing
| int AC.MainData.ambienceTimeSamples |
The time position of the current ambience track
| bool AC.MainData.cameraIsOff |
True if the camera system is disabled
| bool AC.MainData.canKeyboardControlMenusDuringGameplay |
True if keyboard/controller can be used to control menus during gameplay
| int AC.MainData.currentPlayerID |
The ID number of the currently-active Player
| bool AC.MainData.cursorIsOff |
True if the cursor system, PlayerCursor, is disabled
| string AC.MainData.customTokenData |
All user-generated CustomToken variables
| string AC.MainData.globalObjectivesData |
A record of the current global objectives
| bool AC.MainData.inputIsOff |
True if the input system, PlayerInput, is disabled
| bool AC.MainData.interactionIsOff |
True if the interaction system, PlayerInteraction, is disabled
| bool AC.MainData.isGivingItem |
True if the currently-selected InvItem is in "give" mode, as opposed to "use"
| string AC.MainData.lastAmbienceQueueData |
The IDs and loop states of the last set of queued ambience tracks
| int AC.MainData.lastAmbienceTimeSamples |
The time position of the last-played ambience track
| string AC.MainData.lastMusicQueueData |
The IDs and loop states of the last set of queued music tracks
| int AC.MainData.lastMusicTimeSamples |
The time position of the last-played music track
| string AC.MainData.menuElementVisibilityData |
The visibility state of all MenuElement instances
| bool AC.MainData.menuIsOff |
True if the menu system, PlayerMenus, is disabled
| string AC.MainData.menuJournalData |
The page data of all MenuJournal instances
| string AC.MainData.menuLockData |
The locked state of all Menu variables
| string AC.MainData.menuVisibilityData |
The visibility state of all Menu instances
| bool AC.MainData.movementIsOff |
True if the movement system, PlayerMovement, is disabled
| int AC.MainData.movementMethod |
The currently-set AC_MovementMethod enum, converted to an integer
| string AC.MainData.musicQueueData |
The IDs and loop states of all queued music tracks, including the one currently-playing
| int AC.MainData.musicTimeSamples |
The time position of the current music track
| string AC.MainData.oldAmbienceTimeSamples |
The IDs and time positions of all ambience tracks that have been played before
| string AC.MainData.oldMusicTimeSamples |
The IDs and time positions of all tracks that have been played before
| List<ScriptData> AC.MainData.persistentScriptData |
| bool AC.MainData.playerIsOff |
True if Players are disabled
| int AC.MainData.previousSceneIndex |
The build index of the previous scene visited. This may not be the same as the actual Player's last-visited scene, if player-switching or local players are involved
| string AC.MainData.previousSceneName |
The name of the previous scene visited. This may not be the same as the actual Player's last-visited scene, if player-switching or local players are involved
| string AC.MainData.runtimeVariablesData |
The current values of all Global Variables
| int AC.MainData.selectedInventoryID |
The ID number of the currently-selected InvItem
| string AC.MainData.spokenLinesData |
Data regarding which speech lines, that can only be spoken once, have already been spoken
| string AC.MainData.timersData |
Data regarding timers
| float AC.MainData.timeScale |
The game's current timeScale
| int AC.MainData.toggleCursorState |
The state of the cursor toggle (1 = on, 2 = off)
| bool AC.MainData.triggerIsOff |
True if Triggers are disabled