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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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Public Member Functions | |
| CustomToken (int _ID, string _replacementText) | |
| The default Constructor. | |
| string | GetSafeReplacementText () |
| Converts the replacementText into a temporary one that has no colon or pipe characters, so that it is safe for saving. | |
| void | SetSafeReplacementText (string safeText) |
| Assigns the replacementText from a safe-to-store string that was stored in save data. | |
Public Attributes | |
| int | ID |
| string | replacementText |
A data container for custom tokens. MenuLabel elements and speech text will replace occurences of [token:ID] with the relevant token's replacementText string. Tokens are created and stored within the RuntimeVariables script.
| AC.CustomToken.CustomToken | ( | int | _ID, |
| string | _replacementText ) |
The default Constructor.
| _ID | The token's unique identifier |
| _replacementText | The token's replacement text. |
| string AC.CustomToken.GetSafeReplacementText | ( | ) |
Converts the replacementText into a temporary one that has no colon or pipe characters, so that it is safe for saving.
| void AC.CustomToken.SetSafeReplacementText | ( | string | safeText | ) |
Assigns the replacementText from a safe-to-store string that was stored in save data.
| safeText | The safe-to-store variant of replacementText that was stored in save data |
| int AC.CustomToken.ID |
The token's unique identifier
| string AC.CustomToken.replacementText |
The token's replacement text.