Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.ImportWizardWindow Class Reference
Inheritance diagram for AC.ImportWizardWindow:

Public Member Functions

void _Init (SpeechManager _speechManager, string[,] _csvData, int forLanguage, bool removeLastColumn=true)

Static Public Member Functions

static void Init (SpeechManager _speechManager, string[,] _csvData, int _forLanguage=-1, bool removeLastColumn=true)

Detailed Description

Provides an Editor Window to manage the import of game text

Member Function Documentation

◆ Init()

void AC.ImportWizardWindow.Init ( SpeechManager _speechManager,
string _csvData[,],
int _forLanguage = -1,
bool removeLastColumn = true )
static

Initialises the window.