Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.OptionalMouseInputModule Class Reference

This script is an alternative to the Standalone Input Module that makes mouse input optional. Code adapted from Vodolazz: http://answers.unity3d.com/questions/1197380/make-standalone-input-module-ignore-mouse-input.html and OpticalOverride: https://forum.unity.com/threads/fake-mouse-position-in-4-6-ui-answered.283748/. More...

Inheritance diagram for AC.OptionalMouseInputModule:

Public Member Functions

override void Process ()

Protected Member Functions

void Update ()
virtual bool CanDirectlyControlMenus ()
override MouseState GetMousePointerEventData (int id=0)

Properties

bool AllowMouseInput [get]

Detailed Description

This script is an alternative to the Standalone Input Module that makes mouse input optional. Code adapted from Vodolazz: http://answers.unity3d.com/questions/1197380/make-standalone-input-module-ignore-mouse-input.html and OpticalOverride: https://forum.unity.com/threads/fake-mouse-position-in-4-6-ui-answered.283748/.