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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| override void | Declare () |
| override MenuElement | DuplicateSelf (bool fromEditor, bool ignoreUnityUI) |
| Creates and returns a new MenuElement that has the same values as itself. | |
| override void | LoadUnityUI (AC.Menu _menu, Canvas canvas, bool addEventListeners=true) |
| Initialises the linked Unity UI GameObject. | |
| UnityEngine.UI.Button | GetUIButtonWithItem (int itemID) |
| Gets the UI Button associated with an inventory item, provided that the Menus' Source is UnityUiPrefab or UnityUiInScene. | |
| override GameObject | GetObjectToSelect (int slotIndex=0) |
| Gets the linked Unity UI GameObject associated with this element. | |
| override RectTransform | GetRectTransform (int _slot) |
| Gets the boundary of the element, or a slot within it. | |
| override void | ShowGUI (Menu menu, System.Action< ActionListAsset > showALAEditor) |
| override bool | ReferencesAsset (ActionListAsset actionListAsset) |
| Checks if the Menu makes reference to a particular ActionList asset. | |
| override bool | ReferencesObjectOrID (GameObject gameObject, int id) |
| Checks if the Element makes reference to a particular GameObject. | |
| override int | GetSlotIndex (GameObject gameObject) |
| Gets the slot index that reference a particular GameObject. | |
| override void | HideAllUISlots () |
| override void | SetUIInteractableState (bool state) |
| Sets the interactive state of any linked Unity UI gameobjects. | |
| override string | GetHotspotLabelOverride (int _slot, int _language) |
| Gets a string that overrides the default 'hotspot label'. | |
| override void | PreDisplay (int _slot, int languageNumber, bool isActive) |
| Performs all calculations necessary to display the element. | |
| override void | Display (GUIStyle _style, int _slot, float zoom, bool isActive) |
| Draws the element using OnGUI. | |
| override bool | SupportsRightClicks () |
| bool | HandleDefaultClick (MouseState _mouseState, int _slot) |
| Performs what should happen when the element is clicked on, if inventoryBoxType = AC_InventoryBoxType.Default. | |
| override void | RecalculateSize (MenuSource source) |
| Recalculates the element's size. This should be called whenever a Menu's shape is changed. | |
| override void | OnMenuTurnOn (Menu menu) |
| Called whenever the Menu this is attached to is turned on. | |
| override bool | CanBeShifted (AC_ShiftInventory shiftType) |
| Checks if the element's slots can be shifted in a particular direction. | |
| override void | Shift (AC_ShiftInventory shiftType, int amount) |
| Shifts which slots are on display, if the number of slots the element has exceeds the number of slots it can show at once. | |
| override string | GetLabel (int i, int languageNumber) |
| Gets the display text of the element, or a slot within it. | |
| override bool | IsSelectedByEventSystem (int slotIndex) |
| Checks if the element is selected by Unity UI's EventSystem (if the Menu is Unity UI-based). | |
| override bool | IsSelectableInteractable (int slotIndex) |
| Checks if the element's linked Selectable is currently Interactable (if the Menu is Unity UI-based). | |
| override AudioClip | GetHoverSound (int slot) |
| Gets the hover sound for the element slot. | |
| InvItem | GetItem (int i) |
| Gets the inventory item shown in a specific slot. | |
| InvInstance | GetInstance (int i) |
| Gets the inventory item instance shown in a specific slot. | |
| void | ResetOffset () |
| bool | ClickContainer (MouseState _mouseState, int _slot) |
| Performs what should happen when the element is clicked on, if inventoryBoxType = AC_InventoryBoxType.Container. | |
| override bool | ProcessClick (AC.Menu _menu, int _slot, MouseState _mouseState) |
| Performs what should happen when the element is clicked on. | |
| Document | GetDocument (int slotIndex) |
| Gets the Document associated with a given slot. | |
| ObjectiveInstance | GetObjective (int slotIndex) |
| Gets the Document associated with a given slot. | |
| int | GetItemSlot (int itemID) |
| Gets the slot index number that a given InvItem (inventory item) appears in. | |
| int | GetItemSlot (InvInstance invInstance) |
| Gets the slot index number that a given InvItem (inventory item) appears in. | |
| int | GetObjectiveSlot (int objectiveID) |
| Gets the slot index number that a given Objective appears in. | |
| int | GetObjectiveSlot (ObjectiveInstance objectiveInstance) |
| Gets the slot index number that a given Objective appears in. | |
| int | GetDocumentSlot (int documentID) |
| Gets the slot index number that a given Document appears in. | |
| int | GetDocumentSlot (Document document) |
| Gets the slot index number that a given Document appears in. | |
| Public Member Functions inherited from AC.MenuElement | |
| virtual void | Copy (MenuElement _element) |
| Copies the values of another MenuElement onto itself. | |
| virtual void | Initialise (AC.Menu _menu) |
| Performs any initialisation that can only be done once the element has been instantiated at runtime. | |
| virtual bool | ProcessContinuousClick (AC.Menu _menu, MouseState _mouseState) |
| Performs what should happen when the element is clicked on continuously. | |
| virtual void | SetSpeech (Speech _speech) |
| Assigns the element to a specific Speech line. | |
| virtual void | ClearSpeech () |
| void | UpdateID (int[] idArray) |
| Updates the ID number to something unique. | |
| virtual void | OverrideLabel (string newLabel, int _lineID=-1) |
| void | UpdateLabel (int languageNumber) |
| void | ShowGUIStart (Menu menu, System.Action< ActionListAsset > showALAEditor) |
| virtual bool | CheckConvertGlobalVariableToLocal (int oldGlobalID, int newLocalID) |
| Checks if the Element makes references from a given global variable to a given local variable. | |
| virtual int | GetVariableReferences (int varID) |
| Gets the number of references the MenuElement makes to a global variable. | |
| virtual int | UpdateVariableReferences (int oldVarID, int newVarID) |
| Updates references the MenuElement makes to a global variable. | |
| virtual void | DrawOutline (bool isSelected, AC.Menu _menu) |
| Draws an outline around the element. | |
| Vector2[] | GetSlotCentres (AC.Menu _menu) |
| Gets the element's slot centres, as an array of Vector2s. This is used when keyboard-navigating menus. | |
| Vector2 | GetSize () |
| Gets the size of the whole element. | |
| Vector2 | GetSizeFromCorner () |
| Gets the Vector2 from the top-left corner of the parent Menu to the bottom-right corner of the element. | |
| void | SetSize (Vector2 _size) |
| Sets the size of an individual slot. | |
| int | GetNumSlots () |
| Gets the number of display slots the element has. This is not the maximum number of slots that can be shown by shifting - it is the number of slots that are shown at any one time. | |
| Rect | GetSlotRectRelative (int _slot) |
| Gets the boundary of a slot, as a proportion of the screen size. | |
| int | GetFontSize () |
| Gets the size of the font. | |
| void | SetPosition (Vector2 _position) |
| Sets the element's position. | |
| void | SetRelativePosition (Vector2 _size) |
| void | ResetDragOffset () |
| void | SetDragOffset (Vector2 pos, Rect dragRect) |
| Offsets an OnGUI MenuElement's position when dragged by a MenuDrag element. | |
| Vector2 | GetDragStart () |
| Gets the drag offset. | |
| void | AutoSetVisibility () |
| int | GetOffset () |
| Gets the amount by which the slots have been offset, if the number that can be shown exceeds the number that can be display at once. | |
| void | SetOffset (int value) |
| Sets the amount by which the slots have been offset, if the number that can be shown exceeds the number that can be display at once. | |
| string | GetVisibilitySaveData () |
| override string | ToString () |
Public Attributes | |
| UISlot[] | uiSlots |
| UIPointerState | uiPointerState = UIPointerState.PointerClick |
| TextEffects | textEffects |
| TextAnchor | anchor = TextAnchor.MiddleCenter |
| float | outlineSize = 2f |
| Color | effectColour = Color.black |
| AC_InventoryBoxType | inventoryBoxType |
| ActionListAsset | actionListOnClick = null |
| int | maxSlots |
| bool | limitToCategory |
| bool | limitToDefinedInteractions = true |
| int | categoryID |
| List< int > | categoryIDs = new List<int>() |
| LinkUIGraphic | linkUIGraphic = LinkUIGraphic.ImageComponent |
| bool | preventInteractions = false |
| bool | preventSelection = false |
| bool | limitMaxScroll = true |
| bool | highlightEmptySlots = false |
| bool | canBeLooped = false |
| bool | markAlreadyRead = false |
| Color | alreadyReadFontColour = Color.white |
| Color | alreadyReadFontHighlightedColour = Color.white |
| bool | updateHotspotLabelWhenHover = false |
| bool | hoverSoundOverEmptySlots = true |
| ContainerSelectMode | containerSelectMode = ContainerSelectMode.MoveToInventoryAndSelect |
| ConversationDisplayType | displayType = ConversationDisplayType.IconOnly |
| UIHideStyle | uiHideStyle = UIHideStyle.DisableObject |
| bool | autoOpenDocument = true |
| Texture2D | emptySlotTexture = null |
| InventoryItemCountDisplay | inventoryItemCountDisplay = InventoryItemCountDisplay.OnlyIfMultiple |
| IndexPrefixDisplay | indexPrefixDisplay = IndexPrefixDisplay.None |
| ObjectiveDisplayType | objectiveDisplayType = ObjectiveDisplayType.All |
| ObjectiveSorting | objectiveSorting = ObjectiveSorting.ByStartTime |
| Public Attributes inherited from AC.MenuElement | |
| int | ID |
| string | title = "Element" |
| Vector2 | slotSize |
| AC_SizeType | sizeType |
| AC_PositionType2 | positionType |
| float | slotSpacing = 0f |
| int | lineID = -1 |
| string | alternativeInputButton = "" |
| Font | font |
| float | fontScaleFactor = 60f |
| Color | fontColor = Color.white |
| Color | fontHighlightColor = Color.white |
| bool | isClickable |
| ElementOrientation | orientation = ElementOrientation.Vertical |
| int | gridWidth = 3 |
| Texture2D | backgroundTexture |
| bool | singleSlotBackgrounds = false |
| Texture2D | highlightTexture |
| AudioClip | hoverSound |
| AudioClip | clickSound |
| bool | changeCursor = false |
| int | cursorID = 0 |
| int | linkedUiID |
| float | maxAutoWidthFactor = 0.5f |
Protected Member Functions | |
| override void | ProcessClickUI (AC.Menu _menu, int _slot, MouseState _mouseState) |
| override void | ShowTextureGUI (string apiPrefix) |
| override void | ShowTextGUI (string apiPrefix) |
| void | ClickInvItemToInteract (InvInstance invInstance) |
| override void | AutoSize () |
| Protected Member Functions inherited from AC.MenuElement | |
| void | CreateUIEvent (UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) |
| void | CreateHoverSoundHandler (Selectable selectable, AC.Menu _menu, int _slotIndex=0) |
| virtual string | GetLabelToTranslate () |
| void | ClearCache () |
| string | TranslateLabel (int languageNumber) |
| void | EndGUI (string apiPrefix) |
| void | ShowClipHelp () |
| T | LinkedUiGUI< T > (T field, string label, Menu menu, string tooltip="") |
| UISlot[] | ResizeUISlots (UISlot[] uiSlots, int maxSlots) |
| void | ChangeCursorGUI (Menu menu) |
| void | LimitUISlotVisibility (UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) |
| void | LimitUISlotVisibility (UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) |
| Rect | ZoomRect (Rect rect, float zoom) |
| void | LimitOffset () |
| void | Shift (AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount, bool canBeLooped=false) |
| void | SetAbsoluteSize (Vector2 _size) |
| void | AutoSize (GUIContent content) |
| void | LinkUIElement< T > (Canvas canvas, ref T existingField) |
| void | UpdateUISelectable< T > (T field, UISelectableHideStyle uiSelectableHideStyle) |
| void | UpdateUIElement< T > (T field, UIComponentHideStyle uiComponentHideStyle) |
| void | ClearSpriteCache (UISlot[] uiSlots) |
| void | SetUISlotsInteractableState (UISlot[] uiSlots, bool state) |
Properties | |
| override int | MaxSlotsForOffset [get] |
| Container | OverrideContainer [get, set] |
| Objective | OverrideMainObjective [get, set] |
| List< InvInstance > | InvInstances [get] |
| Properties inherited from AC.MenuElement | |
| virtual bool | IsVisible [get, set] |
| virtual int | MaxSlotsForOffset [get] |
| Menu | ParentMenu [get] |
Additional Inherited Members | |
| Protected Attributes inherited from AC.MenuElement | |
| bool | isVisible = true |
| int | offset = 0 |
| Menu | parentMenu |
| Rect | relativeRect |
| Vector2 | relativePosition |
| int | numSlots |
A MenuElement that lists inventory items (see: InvItem). It can be used to display all inventory items held by the player, those that are stored within a Container, or as part of an Interaction Menu.
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protectedvirtual |
Reimplemented from AC.MenuElement.
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virtual |
Checks if the element's slots can be shifted in a particular direction.
| shiftType | The direction to shift slots in (Left, Right) |
Reimplemented from AC.MenuElement.
| bool AC.MenuInventoryBox.ClickContainer | ( | MouseState | _mouseState, |
| int | _slot ) |
Performs what should happen when the element is clicked on, if inventoryBoxType = AC_InventoryBoxType.Container.
| _mouseState | The state of the mouse button |
| _slot | The index number of the slot that was clicked on |
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virtual |
Initialises the MenuElement when it is created within MenuManager.
Reimplemented from AC.MenuElement.
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virtual |
Draws the element using OnGUI.
| _style | The GUIStyle to draw with |
| _slot | The index number of the slot to display |
| zoom | The zoom factor |
<param name = "isActive If True, then the element will be drawn as though highlighted
Reimplemented from AC.MenuElement.
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virtual |
Creates and returns a new MenuElement that has the same values as itself.
| fromEditor | If True, the duplication was done within the Menu Manager and not as part of the gameplay initialisation. |
| ignoreUnityUI | If True, variables associated with Unity UI will not be transferred |
Reimplemented from AC.MenuElement.
| Document AC.MenuInventoryBox.GetDocument | ( | int | slotIndex | ) |
| int AC.MenuInventoryBox.GetDocumentSlot | ( | Document | document | ) |
| int AC.MenuInventoryBox.GetDocumentSlot | ( | int | documentID | ) |
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virtual |
Gets a string that overrides the default 'hotspot label'.
| _slot | The index number of the slot to get an override label for |
| _language | The index number of the language to display text in |
Reimplemented from AC.MenuElement.
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virtual |
Gets the hover sound for the element slot.
| slot | The slots index number |
Reimplemented from AC.MenuElement.
| InvInstance AC.MenuInventoryBox.GetInstance | ( | int | i | ) |
Gets the inventory item instance shown in a specific slot.
| i | The index number of the slot |
| InvItem AC.MenuInventoryBox.GetItem | ( | int | i | ) |
Gets the inventory item shown in a specific slot.
| i | The index number of the slot |
| int AC.MenuInventoryBox.GetItemSlot | ( | int | itemID | ) |
| int AC.MenuInventoryBox.GetItemSlot | ( | InvInstance | invInstance | ) |
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virtual |
Gets the display text of the element, or a slot within it.
| slot | The index number of the slot to get text for |
| languageNumber | The index number of the language number to get the text in |
Reimplemented from AC.MenuElement.
| ObjectiveInstance AC.MenuInventoryBox.GetObjective | ( | int | slotIndex | ) |
| int AC.MenuInventoryBox.GetObjectiveSlot | ( | int | objectiveID | ) |
| int AC.MenuInventoryBox.GetObjectiveSlot | ( | ObjectiveInstance | objectiveInstance | ) |
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virtual |
Gets the linked Unity UI GameObject associated with this element.
| slotIndex | The slot index, if the element has multiple slots |
Reimplemented from AC.MenuElement.
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virtual |
Gets the boundary of the element, or a slot within it.
| _slot | The index number of the slot to get the boundary of |
Reimplemented from AC.MenuElement.
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virtual |
Gets the slot index that reference a particular GameObject.
| gameObject | The GameObject to check for |
Reimplemented from AC.MenuElement.
| UnityEngine.UI.Button AC.MenuInventoryBox.GetUIButtonWithItem | ( | int | itemID | ) |
| bool AC.MenuInventoryBox.HandleDefaultClick | ( | MouseState | _mouseState, |
| int | _slot ) |
Performs what should happen when the element is clicked on, if inventoryBoxType = AC_InventoryBoxType.Default.
| _mouseState | The state of the mouse button |
| _slot | The index number of the slot that was clicked on |
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virtual |
Hides all linked Unity UI GameObjects associated with the element.
Reimplemented from AC.MenuElement.
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virtual |
Checks if the element's linked Selectable is currently Interactable (if the Menu is Unity UI-based).
| slotIndex | The element's slot index, if it has multiple slots |
Reimplemented from AC.MenuElement.
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virtual |
Checks if the element is selected by Unity UI's EventSystem (if the Menu is Unity UI-based).
| slotIndex | The element's slot index, if it has multiple slots |
Reimplemented from AC.MenuElement.
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virtual |
Initialises the linked Unity UI GameObject.
| _menu | The element's parent Menu |
| canvas | The runtime Canvas associated with the Menu |
| addEventListeners | If True, then event listeners should be added to the UI's Interactive component(s) |
Reimplemented from AC.MenuElement.
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virtual |
Called whenever the Menu this is attached to is turned on.
| menu | The Menu this is attached to |
Reimplemented from AC.MenuElement.
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virtual |
Performs all calculations necessary to display the element.
| _slot | The index number of the slot to display |
| languageNumber | The index number of the language to display text in |
| isActive | If True, then the element will be drawn as though highlighted |
Reimplemented from AC.MenuElement.
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virtual |
Performs what should happen when the element is clicked on.
| _menu | The element's parent Menu |
| _slot | The index number of the slot that was clicked on |
| _mouseState | The state of the mouse button |
Reimplemented from AC.MenuElement.
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protectedvirtual |
Reimplemented from AC.MenuElement.
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virtual |
Recalculates the element's size. This should be called whenever a Menu's shape is changed.
| source | How the parent Menu is displayed (AdventureCreator, UnityUiPrefab, UnityUiInScene) |
Reimplemented from AC.MenuElement.
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virtual |
Checks if the Menu makes reference to a particular ActionList asset.
| actionListAsset | The ActionList to check for |
Reimplemented from AC.MenuElement.
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virtual |
Checks if the Element makes reference to a particular GameObject.
| gameObject | The GameObject to check for |
| id | The GameObject's associated ConstantID value |
Reimplemented from AC.MenuElement.
| void AC.MenuInventoryBox.ResetOffset | ( | ) |
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virtual |
Sets the interactive state of any linked Unity UI gameobjects.
| state | If True, linked UI gameobjects will be made interactive. If False, they will be made non-interactive |
Reimplemented from AC.MenuElement.
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virtual |
Shifts which slots are on display, if the number of slots the element has exceeds the number of slots it can show at once.
| shiftType | The direction to shift slots in (Left, Right) |
| amount | The amount to shift slots by |
Reimplemented from AC.MenuElement.
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virtual |
Reimplemented from AC.MenuElement.
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protectedvirtual |
Reimplemented from AC.MenuElement.
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protectedvirtual |
Reimplemented from AC.MenuElement.
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virtual |
Reimplemented from AC.MenuElement.
| ActionListAsset AC.MenuInventoryBox.actionListOnClick = null |
An ActionList to run when a slot is clicked (if inventoryBoxType = CollectedDocuments or Objectives)
| Color AC.MenuInventoryBox.alreadyReadFontColour = Color.white |
The font colour for options already chosen (if markAlreadyChosen = True, and inventoryBoxType = AC_InventoryBoxType.CollectedDocuents). OnGUI only)
| Color AC.MenuInventoryBox.alreadyReadFontHighlightedColour = Color.white |
If markAlreadyRead, and inventoryBoxType = AC_InventoryBoxType.CollectedDocuents, the font colour when the option is highlighted but has already been chosen (OnGUI only)
| TextAnchor AC.MenuInventoryBox.anchor = TextAnchor.MiddleCenter |
The text alignement, if displayType = ConversationDisplayType.TextOnly
| bool AC.MenuInventoryBox.autoOpenDocument = true |
If True, and inventoryBoxType = AC_InventoryBoxType.CollectedDocuments, then clicking an element slot will open the chosen Document
| bool AC.MenuInventoryBox.canBeLooped = false |
If True, items will be looped when the element reaches its maximum offset
| int AC.MenuInventoryBox.categoryID |
The category ID to limit the display of inventory items by, if limitToCategory = True (Deprecated)
| List<int> AC.MenuInventoryBox.categoryIDs = new List<int>() |
The category IDs to limit the display of inventory items by, if limitToCategory = True
| ContainerSelectMode AC.MenuInventoryBox.containerSelectMode = ContainerSelectMode.MoveToInventoryAndSelect |
If inventoryBoxType = AC_InventoryBoxType.Container, what happens to items when they are removed from the container
| ConversationDisplayType AC.MenuInventoryBox.displayType = ConversationDisplayType.IconOnly |
How items are displayed (IconOnly, TextOnly, IconAndText)
| Color AC.MenuInventoryBox.effectColour = Color.black |
The outline colour
| Texture2D AC.MenuInventoryBox.emptySlotTexture = null |
The texture to display when a slot is empty
| bool AC.MenuInventoryBox.highlightEmptySlots = false |
If True, then slots with no item in them will have highlighting effects applied as well
| bool AC.MenuInventoryBox.hoverSoundOverEmptySlots = true |
If True, then the hover sound will play even when over an empty slot
| IndexPrefixDisplay AC.MenuInventoryBox.indexPrefixDisplay = IndexPrefixDisplay.None |
If displayType = ConversationDisplayType.TextOnly, how each option's index number is prefixed to the label
| AC_InventoryBoxType AC.MenuInventoryBox.inventoryBoxType |
How the items to display are chosen (Default, HotspotBased, CustomScript, DisplaySelected, DisplayLastSelected, Container, CollectedDocuments, Objectives)
| InventoryItemCountDisplay AC.MenuInventoryBox.inventoryItemCountDisplay = InventoryItemCountDisplay.OnlyIfMultiple |
How the item count is displayed
| bool AC.MenuInventoryBox.limitMaxScroll = true |
If True, and the element is scrolled by an offset larger than the number of new items to show, then the offset amount will be reduced to only show those new items.
| bool AC.MenuInventoryBox.limitToCategory |
If True, only inventory items (InvItem) with a specific category will be displayed
| bool AC.MenuInventoryBox.limitToDefinedInteractions = true |
| LinkUIGraphic AC.MenuInventoryBox.linkUIGraphic = LinkUIGraphic.ImageComponent |
What Image component the Element's Graphics should be linked to (ImageComponent, ButtonTargetGraphic)
| bool AC.MenuInventoryBox.markAlreadyRead = false |
If True, and inventoryBoxType = AC_InventoryBoxType.CollectedDocuents, then Documents that have already been clicked can be displayed in a different colour
| int AC.MenuInventoryBox.maxSlots |
The maximum number of inventory items that can be shown at once
| ObjectiveDisplayType AC.MenuInventoryBox.objectiveDisplayType = ObjectiveDisplayType.All |
What Objectives to display, if inventoryBoxType = AC_InventoryBoxType.Objectives
| ObjectiveSorting AC.MenuInventoryBox.objectiveSorting = ObjectiveSorting.ByStartTime |
How to sort Objectives, if inventoryBoxType = AC_InventoryBoxType.Objectives
| float AC.MenuInventoryBox.outlineSize = 2f |
The outline thickness, if textEffects != TextEffects.None
| bool AC.MenuInventoryBox.preventInteractions = false |
If True, then no interactions will work
| bool AC.MenuInventoryBox.preventSelection = false |
If True, then items cannot be selected
| TextEffects AC.MenuInventoryBox.textEffects |
The special FX applied to the text (None, Outline, Shadow, OutlineAndShadow)
| UIHideStyle AC.MenuInventoryBox.uiHideStyle = UIHideStyle.DisableObject |
The method by which this element (or slots within it) are hidden from view when made invisible (DisableObject, ClearContent)
| UIPointerState AC.MenuInventoryBox.uiPointerState = UIPointerState.PointerClick |
What pointer state registers as a 'click' for Unity UI Menus (PointerClick, PointerDown, PointerEnter)
| UISlot [] AC.MenuInventoryBox.uiSlots |
A List of UISlot classes that reference the linked Unity UI GameObjects (Unity UI Menus only)
| bool AC.MenuInventoryBox.updateHotspotLabelWhenHover = false |
DisplayType != ConversationDisplayType.IconOnly, Hotspot labels will only update when hovering over items if this is True
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get |
The items listed in the element
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getset |