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override void | Declare (AC.Char _character) |
| Initialises the engine. More...
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override void | CharSettingsGUI () |
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override void | CharExpressionsGUI () |
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override PlayerData | SavePlayerData (PlayerData playerData, Player player) |
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override void | LoadPlayerData (PlayerData playerData, Player player) |
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override NPCData | SaveNPCData (NPCData npcData, NPC npc) |
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override void | LoadNPCData (NPCData npcData, NPC npc) |
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override void | ActionSpeechGUI (ActionSpeech action, Char speaker) |
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override void | ActionSpeechRun (ActionSpeech action) |
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override void | ActionSpeechSkip (ActionSpeech action) |
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override void | ActionCharAnimGUI (ActionCharAnim action, List< ActionParameter > parameters=null) |
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override void | ActionCharAnimAssignValues (ActionCharAnim action, List< ActionParameter > parameters) |
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override float | ActionCharAnimRun (ActionCharAnim action) |
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override void | ActionCharAnimSkip (ActionCharAnim action) |
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override void | ActionAnimGUI (ActionAnim action, List< ActionParameter > parameters) |
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override string | ActionAnimLabel (ActionAnim action) |
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override void | ActionAnimAssignValues (ActionAnim action, List< ActionParameter > parameters) |
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override float | ActionAnimRun (ActionAnim action) |
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override void | ActionAnimSkip (ActionAnim action) |
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override void | ActionCharRenderGUI (ActionCharRender action, List< ActionParameter > parameters) |
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override float | ActionCharRenderRun (ActionCharRender action) |
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override void | PlayIdle () |
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override void | PlayWalk () |
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override void | PlayRun () |
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override void | PlayTalk () |
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override void | PlayVertical () |
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override void | PlayJump () |
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override void | TurnHead (Vector2 angles) |
| Rotates a character's head. More...
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override void | OnSetExpression () |
| Called whenever the character's Expression is changed. It can be read with CurrentExpression. More...
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override bool | RequiresRememberAnimator (ActionCharAnim action) |
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override bool | RequiresRememberAnimator (ActionAnim action) |
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override void | AddSaveScript (Action _action, GameObject _gameObject) |
| Adds any relevent Remember scripts onto a GameObject referenced by an animation-based Action. More...
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virtual void | ActionCharRenderGUI (ActionCharRender action) |
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virtual void | PlayTurnLeft () |
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virtual void | PlayTurnRight () |
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