|
Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
|
Public Member Functions | |
| SoundData () | |
| Public Member Functions inherited from AC.RememberData | |
| RememberData () | |
Public Attributes | |
| bool | isPlaying |
| bool | isLooping |
| int | samplePoint |
| string | clipID |
| float | relativeVolume |
| float | maxVolume |
| float | smoothVolume |
| float | fadeTime |
| float | originalFadeTime |
| int | fadeType |
| float | otherVolume |
| float | targetRelativeVolume |
| float | originalRelativeVolume |
| float | relativeChangeTime |
| float | originalRelativeChangeTime |
| Public Attributes inherited from AC.RememberData | |
| int | objectID |
| bool | savePrevented |
A data container used by the RememberSound script.
| AC.SoundData.SoundData | ( | ) |
The default Constructor.
| string AC.SoundData.clipID |
A unique identifier for the currently-playing AudioClip
| float AC.SoundData.fadeTime |
The time remaining in a fade effect
| int AC.SoundData.fadeType |
The fade type, where 0 = FadeIn, 1 = FadeOut
| bool AC.SoundData.isLooping |
True if a sound is looping
| bool AC.SoundData.isPlaying |
True if a sound is playing
| float AC.SoundData.maxVolume |
The Sound's maximum volume (internally calculated)
| float AC.SoundData.originalFadeTime |
The original time duration of the active fade effect
| float AC.SoundData.originalRelativeChangeTime |
The original time duration of the active change in relative volume
| float AC.SoundData.originalRelativeVolume |
The Sound's original relative volume, if changing over time
| float AC.SoundData.otherVolume |
The volume if the Sound's soundType is SoundType.Other
| float AC.SoundData.relativeChangeTime |
The time remaining in a change in relative volume
| float AC.SoundData.relativeVolume |
The relative volume on the Sound component
| int AC.SoundData.samplePoint |
How far along the track a sound is
| float AC.SoundData.smoothVolume |
The Sound's smoothed-out volume (internally calculated)
| float AC.SoundData.targetRelativeVolume |
The Sound's new relative volume, if changing over time