Adventure Creator  1.81.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
AC.RandomMarker Class Reference
Inheritance diagram for AC.RandomMarker:
AC.Marker

Properties

override Vector3 Position [get, set]
 
- Properties inherited from AC.Marker
virtual Vector3 Position [get, set]
 
float ForwardAngle [get]
 
Vector3 ForwardDirection [get]
 
Quaternion Rotation [get]
 
Transform Transform [get]
 

Additional Inherited Members

- Public Member Functions inherited from AC.Marker
virtual void DrawGizmos ()
 
- Protected Member Functions inherited from AC.Marker
void Awake ()
 
void OnDrawGizmos ()
 
void OnDrawGizmosSelected ()
 

Detailed Description

A component used to create reference transforms, as needed by the "Character: Move to point" Action and pthers. When a position is requested, it will pick a random point within its collider, provided it has attached either a BoxCollider, SphereCollider, BoxCollider2D, or CircleCollider2D.