Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.RandomMarker Class Reference
Inheritance diagram for AC.RandomMarker:
AC.Marker

Properties

override Vector3 Position [get, set]
Properties inherited from AC.Marker
virtual Vector3 Position [get, set]
float ForwardAngle [get]
Vector3 ForwardDirection [get]
Quaternion Rotation [get]
Transform Transform [get]

Additional Inherited Members

Public Member Functions inherited from AC.Marker
virtual void DrawGizmos ()
Protected Member Functions inherited from AC.Marker
void Awake ()
void OnDrawGizmos ()
void OnDrawGizmosSelected ()

Detailed Description

A component used to create reference transforms, as needed by the "Character: Move to point" Action and pthers. When a position is requested, it will pick a random point within its collider, provided it has attached either a BoxCollider, SphereCollider, BoxCollider2D, or CircleCollider2D.