![]() |
Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
|
Classes | |
| class | NavMeshData |
Public Member Functions | |
| override void | OnReset (NavigationMesh navMesh) |
| Called when the scene begins or is reset. | |
| override void | TurnOn (NavigationMesh navMesh) |
| Enables the NavMesh so that it can be used in pathfinding. | |
| override Vector3[] | GetPointsArray (Vector3 originPos, Vector3 targetPos, AC.Char _char=null) |
| Calculates a path between two points. | |
| override void | ResetHoles (NavigationMesh navMesh) |
| override string | GetPrefabName () |
| Gets the name of a "helper" prefab to list in the Scene Manager. | |
| override Vector3 | GetPointNear (Vector3 point, float minDistance, float maxDistance) |
| Finds a random position surrounding a given point on a NavMesh. | |
| override void | SceneSettingsGUI () |
| Public Member Functions inherited from AC.NavigationEngine | |
| Vector3[] | GetPointsArray (Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null) |
| Calculates a path between multiple points. | |
| virtual NavigationMesh | NavigationMeshGUI (NavigationMesh _target) |
| virtual void | DrawGizmos (GameObject navMeshOb) |
| Draws gizmos in the Scene/Game window. | |
Protected Attributes | |
| bool | pathFailed = false |
| Protected Attributes inherited from AC.NavigationEngine | |
| Vector2[] | vertexData |
Properties | |
| override bool | RequiresNavMeshGameObject [get] |
| Properties inherited from AC.NavigationEngine | |
| virtual bool | RequiresNavMeshGameObject [get] |
Additional Inherited Members | |
| Public Attributes inherited from AC.NavigationEngine | |
| bool | is2D = false |
|
virtual |
Finds a random position surrounding a given point on a NavMesh.
| point | The given point on the NavMesh |
| minDistance | The minimum distance between the given point and the random point |
| maxDistance | The maximum distance between the given point and the random point |
Reimplemented from AC.NavigationEngine.
|
virtual |
Calculates a path between two points.
| startPosition | The start position |
| targetPosition | The intended end position |
| _char | The character (see Char) who this path is for (only used in PolygonCollider pathfinding) |
Reimplemented from AC.NavigationEngine.
|
virtual |
Gets the name of a "helper" prefab to list in the Scene Manager.
Reimplemented from AC.NavigationEngine.
|
virtual |
Called when the scene begins or is reset.
| navMesh | The NavigationMesh that is active in the scene. |
Reimplemented from AC.NavigationEngine.
|
virtual |
Integrates all PolygonCollider2D objects in the polygonColliderHoles List into the base PolygonCollider2D shape. This is called automatically by AddHole() and RemoveHole() once the List has been amended
Reimplemented from AC.NavigationEngine.
|
virtual |
Provides a space for any custom Editor GUI code that should be displayed in SceneManager.
Reimplemented from AC.NavigationEngine.
|
virtual |
Enables the NavMesh so that it can be used in pathfinding.
| navMeshOb | The NavigationMesh gameobject to enable |
Reimplemented from AC.NavigationEngine.