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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| OptionsData () | |
| OptionsData (int _ID) | |
| OptionsData (int _language, int _voiceLanguage, bool _showSubtitles, float _sfxVolume, float _musicVolume, float _speechVolume, int _ID) | |
| OptionsData (OptionsData _optionsData, int _ID) | |
Public Attributes | |
| int | language |
| int | voiceLanguage |
| bool | showSubtitles |
| float | sfxVolume |
| float | musicVolume |
| float | speechVolume |
| string | linkedVariables = "" |
| string | saveFileNames = "" |
| string | label |
| int | ID |
A data container for all variables stored as Options data, and those associated with player profiles and save game filenames.
| AC.OptionsData.OptionsData | ( | ) |
The default Constructor.
| AC.OptionsData.OptionsData | ( | int | _ID | ) |
A Constructor with default values, except the ProfileID, which is explicitly set.
| AC.OptionsData.OptionsData | ( | int | _language, |
| int | _voiceLanguage, | ||
| bool | _showSubtitles, | ||
| float | _sfxVolume, | ||
| float | _musicVolume, | ||
| float | _speechVolume, | ||
| int | _ID ) |
A Constructor in which the basic options values are explicitly set.
| AC.OptionsData.OptionsData | ( | OptionsData | _optionsData, |
| int | _ID ) |
A Constructor in which the basic options values are copied from another instance of OptionsData.
| int AC.OptionsData.ID |
A unique identifier
| string AC.OptionsData.label |
The name of the profile associated with this instance
| int AC.OptionsData.language |
The current language, represented by an index of languages in SpeechManager
| string AC.OptionsData.linkedVariables = "" |
| float AC.OptionsData.musicVolume |
The current music volume (ranges from 0 to 1)
| string AC.OptionsData.saveFileNames = "" |
A condensed string representing the labels of all save game files
| float AC.OptionsData.sfxVolume |
The current SFX volume (ranges from 0 to 1)
| bool AC.OptionsData.showSubtitles |
True if subtitles are enabled
| float AC.OptionsData.speechVolume |
The current speech volume (ranges from 0 to 1)
| int AC.OptionsData.voiceLanguage |
The current voice language, represented by an index of languages in SpeechManager. Note that this will only be used if SpeechManager.separateVoiceAndTextLanguages = True