Adventure Creator  1.66.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.MenuActionList Class Reference
Inheritance diagram for AC.MenuActionList:

Additional Inherited Members

- Public Member Functions inherited from AC.ActionListAsset
void CopyFromActionList (ActionList actionList)
bool IsSkippable ()
 Checks if the ActionListAsset is skippable. This is safer than just reading 'isSkippable', because it also accounts for actionListType - since ActionLists that run in the background cannot be skipped More...
void Interact ()
 Runs the ActionList asset file
void RunFromIndex (int index)
 Runs the ActionList asset file from a set point. More...
RuntimeActionList Interact (int parameterID, int parameterValue)
 Runs the ActionList asset file, after setting the value of an integer parameter if it has one. More...
void KillAllInstances ()
 Kills all currently-running instances of the asset.
ActionParameter GetParameter (int _ID)
 Gets a parameter of a given ID number. More...
- Static Public Member Functions inherited from AC.ActionListAsset
static void ConvertToCutscene (MenuCommand command)
static void ConvertToActionListAsset (MenuCommand command)
- Public Attributes inherited from AC.ActionListAsset
List< AC.Actionactions = new List<AC.Action>()
bool isSkippable = true
ActionListType actionListType = ActionListType.PauseGameplay
bool unfreezePauseMenus = true
bool useParameters = false
bool canRunMultipleInstances = false
bool canSurviveSceneChanges = false
List< ActionParameterparameters = new List<ActionParameter>()
int tagID

Detailed Description

This class has been deprecated since AC, v1.34.