Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.AmbienceStorageWindow Class Reference
Inheritance diagram for AC.AmbienceStorageWindow:
AC.SoundtrackStorageWindow

Static Public Member Functions

static void Init ()

Protected Member Functions

void OnGUI ()
Protected Member Functions inherited from AC.SoundtrackStorageWindow
void SharedGUI (string headerLabel)
int[] GetIDArray (MusicStorage[] musicStorages)

Properties

override List< MusicStorageStorages [get, set]
override string APIPrefix [get]
Properties inherited from AC.SoundtrackStorageWindow
virtual List< MusicStorageStorages [get, set]
virtual string APIPrefix [get]

Additional Inherited Members

Static Protected Member Functions inherited from AC.SoundtrackStorageWindow
static void Init< T > (string title)
Protected Attributes inherited from AC.SoundtrackStorageWindow
Vector2 scrollPos
bool showOptions = true
bool showTracks = true
string filter = ""

Detailed Description

Provides an EditorWindow to manage which ambience tracks can be played in-game.