Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.AmbienceStorageWindow Class Reference
Inheritance diagram for AC.AmbienceStorageWindow:
AC.SoundtrackStorageWindow

Static Public Member Functions

static void Init ()
 

Protected Member Functions

void OnGUI ()
 
- Protected Member Functions inherited from AC.SoundtrackStorageWindow
void SharedGUI (string headerLabel)
 
int[] GetIDArray (MusicStorage[] musicStorages)
 

Properties

override List< MusicStorageStorages [get, set]
 
override string APIPrefix [get]
 
- Properties inherited from AC.SoundtrackStorageWindow
virtual List< MusicStorageStorages [get, set]
 
virtual string APIPrefix [get]
 

Additional Inherited Members

- Static Protected Member Functions inherited from AC.SoundtrackStorageWindow
static void Init< T > (string title)
 
- Protected Attributes inherited from AC.SoundtrackStorageWindow
Vector2 scrollPos
 
bool showOptions = true
 
bool showTracks = true
 
string filter = ""
 

Detailed Description

Provides an EditorWindow to manage which ambience tracks can be played in-game.