|  | Adventure Creator 1.84.3
    An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024 | 
 
  
| Public Member Functions | |
| new void | ResetTarget () | 
| void | _UpdateFPCamera (bool fromLateUpdate) | 
| float | GetHeadBobSpeed () | 
| Gets the desired head-bobbing speed, to be manipulated via a custom script if headBobMethod = FirstPersonHeadBobMethod.CustomScript. | |
| void | SetPitch (float angle, bool isInstant=true) | 
| Sets the pitch to a specific angle. | |
| void | IncreasePitch (float increase) | 
| Increases the pitch, accounting for sensitivity. | |
| bool | IsTilting () | 
| float | GetTilt () | 
| float | GetTargetTilt () | 
| Public Member Functions inherited from AC._Camera | |
| virtual Vector2 | CreateRotationOffset () | 
| Returns a vector by which to tweak the camera's rotation. The x-axis will control the spin, and the y-axis will control the pitch. | |
| virtual void | SwitchTarget (Transform _target) | 
| Switches the camera's target. | |
| virtual bool | Is2D () | 
| Checks if the camera is for 2D games. This is necessary for working out if the MainCamera needs to change its projection matrix. | |
| virtual void | _Update () | 
| virtual void | MoveCameraInstant () | 
| void | SetSplitScreen () | 
| void | RemoveSplitScreen () | 
| virtual Vector2 | GetPerspectiveOffset () | 
| Gets the actual horizontal and vertical panning offsets. | |
| bool | IsActive () | 
| Checks if the Camera is currently the MainCamera's active camera (attachedCamera) | |
| void | MakeActive () | 
| Public Attributes | |
| Vector2 | sensitivity = new Vector2 (15f, 15f) | 
| float | minY = -60f | 
| float | maxY = 60f | 
| bool | allowMouseWheelZooming = false | 
| float | minimumZoom = 13f | 
| float | maximumZoom = 65f | 
| bool | headBob = true | 
| FirstPersonHeadBobMethod | headBobMethod = FirstPersonHeadBobMethod.BuiltIn | 
| Transform | headBobTransform | 
| float | builtInSpeedFactor = 1f | 
| float | bobbingAmount = 0.2f | 
| string | headBobSpeedParameter | 
| string | headBobSpeedSideParameter | 
| float | headBobLerpSpeed = 5f | 
| Public Attributes inherited from AC._Camera | |
| bool | targetIsPlayer = true | 
| Transform | target | 
| bool | isDragControlled = false | 
| float | focalDistance = 10f | 
| bool | updateWhilePaused = false | 
| Protected Member Functions | |
| override void | Awake () | 
| override void | OnEnable () | 
| override void | OnDisable () | 
| void | ApplyTilt () | 
| Protected Member Functions inherited from AC._Camera | |
| virtual void | Start () | 
| Vector3 | PositionRelativeToCamera (Vector3 _position) | 
| Vector3 | RightVector () | 
| Vector3 | ForwardVector () | 
| float | ConstrainAxis (float desired, Vector2 range, bool isAngle=false) | 
| Protected Attributes | |
| float | actualTilt = 0f | 
| float | bobTimer = 0f | 
| float | height = 0f | 
| float | deltaHeight = 0f | 
| Player | player | 
| LerpUtils.FloatLerp | tiltLerp = new LerpUtils.FloatLerp () | 
| float | targetTilt | 
| Protected Attributes inherited from AC._Camera | |
| Char | targetChar | 
| Camera | _camera | 
| Vector2 | inputMovement | 
| bool | is2D = false | 
| Additional Inherited Members | |
| Properties inherited from AC._Camera | |
| Transform | Target  [get] | 
| Transform | CameraTransform  [get] | 
| Transform | Transform  [get] | 
| Camera | Camera  [get] | 
| bool | isFor2D  [get, set] | 
| virtual TransparencySortMode | TransparencySortMode  [get] | 
| Vector3 | TargetForward  [get] | 
| virtual bool | CursorOffsetForcesTranslation  [get] | 
A camera used for first-person games. To use it, attach it to a child object of your Player prefab, as well as a Camera. It will then be used during gameplay if SettingsManager's movementMethod = MovementMethod.FirstPerson. This script only affects the pitch rotation - yaw rotation occurs by rotating the base object. Headbobbing code adapted from Mr. Animator's code: http://wiki.unity3d.com/index.php/Headbobber
| void AC.FirstPersonCamera._UpdateFPCamera | ( | bool | fromLateUpdate | ) | 
Updates the camera's transform. This is called every frame by StateHandler.
| 
 | protectedvirtual | 
Reimplemented from AC._Camera.
| float AC.FirstPersonCamera.GetHeadBobSpeed | ( | ) | 
Gets the desired head-bobbing speed, to be manipulated via a custom script if headBobMethod = FirstPersonHeadBobMethod.CustomScript.
| float AC.FirstPersonCamera.GetTargetTilt | ( | ) | 
Gets the intended angle by which the camera wants to look up or down, with negative values looking upward.
| float AC.FirstPersonCamera.GetTilt | ( | ) | 
Gets the angle by which the camera is looking up or down, with negative values looking upward.
| void AC.FirstPersonCamera.IncreasePitch | ( | float | increase | ) | 
Increases the pitch, accounting for sensitivity.
| increase | The amount to increase sensitivity by | 
| bool AC.FirstPersonCamera.IsTilting | ( | ) | 
Checks if the camera is looking up or down.
| 
 | protectedvirtual | 
Reimplemented from AC._Camera.
| 
 | protectedvirtual | 
Reimplemented from AC._Camera.
| 
 | virtual | 
Overrides the default in _Camera to do nothing.
Reimplemented from AC._Camera.
| void AC.FirstPersonCamera.SetPitch | ( | float | angle, | 
| bool | isInstant = true ) | 
Sets the pitch to a specific angle.
| angle | The new pitch angle | 
If True, then the pitch will be set instantly. Otherwise, it will move over time according to the Player's turnSpeed
| bool AC.FirstPersonCamera.allowMouseWheelZooming = false | 
If True, the mousewheel can be used to zoom the camera's FOV
| float AC.FirstPersonCamera.bobbingAmount = 0.2f | 
The bobbing magnitude, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.BuiltIn
| float AC.FirstPersonCamera.builtInSpeedFactor = 1f | 
The bobbing speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.BuiltIn
| bool AC.FirstPersonCamera.headBob = true | 
If True, then the camera will bob up and down as the Player moves
| float AC.FirstPersonCamera.headBobLerpSpeed = 5f | 
Smoothing factor for parameter values when headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
| FirstPersonHeadBobMethod AC.FirstPersonCamera.headBobMethod = FirstPersonHeadBobMethod.BuiltIn | 
The method of head-bobbing to employ, if headBob = True (BuiltIn, CustomAnimation, CustomScript)
| string AC.FirstPersonCamera.headBobSpeedParameter | 
The name of the float parameter in headBobAnimator to set as the forward head-bob speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
| string AC.FirstPersonCamera.headBobSpeedSideParameter | 
The name of the float parameter in headBobAnimator to set as the side head-bob speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
| Transform AC.FirstPersonCamera.headBobTransform | 
The Transform to affect, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.BuiltIn. If null, the component's transform will be used
| float AC.FirstPersonCamera.maximumZoom = 65f | 
The maximum FOV, if allowMouseWheelZooming = True
| float AC.FirstPersonCamera.maxY = 60f | 
The maximum pitch angle
| float AC.FirstPersonCamera.minimumZoom = 13f | 
The minimum FOV, if allowMouseWheelZooming = True
| float AC.FirstPersonCamera.minY = -60f | 
The minimum pitch angle
| Vector2 AC.FirstPersonCamera.sensitivity = new Vector2 (15f, 15f) | 
The sensitivity of free-aiming