Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
new void | ResetTarget () |
void | _UpdateFPCamera () |
float | GetHeadBobSpeed () |
Gets the desired head-bobbing speed, to be manipulated via a custom script if headBobMethod = FirstPersonHeadBobMethod.CustomScript. More... | |
void | SetPitch (float angle, bool isInstant=true) |
Sets the pitch to a specific angle. More... | |
void | IncreasePitch (float increase) |
Increases the pitch, accounting for sensitivity More... | |
bool | IsTilting () |
float | GetTilt () |
float | GetTargetTilt () |
Public Member Functions inherited from AC._Camera | |
virtual Vector2 | CreateRotationOffset () |
Returns a vector by which to tweak the camera's rotation. The x-axis will control the spin, and the y-axis will control the pitch. More... | |
virtual void | SwitchTarget (Transform _target) |
Switches the camera's target. More... | |
virtual bool | Is2D () |
Checks if the camera is for 2D games. This is necessary for working out if the MainCamera needs to change its projection matrix. More... | |
virtual void | _Update () |
virtual void | MoveCameraInstant () |
void | SetSplitScreen () |
void | RemoveSplitScreen () |
virtual Vector2 | GetPerspectiveOffset () |
Gets the actual horizontal and vertical panning offsets. More... | |
bool | IsActive () |
Checks if the Camera is currently the MainCamera's active camera (attachedCamera) More... | |
void | MakeActive () |
Public Attributes | |
Vector2 | sensitivity = new Vector2 (15f, 15f) |
float | minY = -60f |
float | maxY = 60f |
bool | allowMouseWheelZooming = false |
float | minimumZoom = 13f |
float | maximumZoom = 65f |
bool | headBob = true |
FirstPersonHeadBobMethod | headBobMethod = FirstPersonHeadBobMethod.BuiltIn |
float | builtInSpeedFactor = 1f |
float | bobbingAmount = 0.2f |
string | headBobSpeedParameter |
string | headBobSpeedSideParameter |
float | headBobLerpSpeed = 5f |
Public Attributes inherited from AC._Camera | |
bool | targetIsPlayer = true |
Transform | target |
bool | isDragControlled = false |
float | focalDistance = 10f |
Protected Member Functions | |
override void | Awake () |
override void | OnEnable () |
override void | OnDisable () |
void | ApplyTilt () |
Protected Member Functions inherited from AC._Camera | |
virtual void | Start () |
Vector3 | PositionRelativeToCamera (Vector3 _position) |
Vector3 | RightVector () |
Vector3 | ForwardVector () |
float | ConstrainAxis (float desired, Vector2 range, bool isAngle=false) |
Protected Attributes | |
float | actualTilt = 0f |
float | bobTimer = 0f |
float | height = 0f |
float | deltaHeight = 0f |
Player | player |
LerpUtils.FloatLerp | tiltLerp = new LerpUtils.FloatLerp () |
float | targetTilt |
Protected Attributes inherited from AC._Camera | |
Char | targetChar |
Camera | _camera |
Vector2 | inputMovement |
bool | is2D = false |
Additional Inherited Members | |
Properties inherited from AC._Camera | |
Transform | Target [get] |
Transform | CameraTransform [get] |
Transform | Transform [get] |
Camera | Camera [get] |
bool | isFor2D [get, set] |
virtual TransparencySortMode | TransparencySortMode [get] |
Vector3 | TargetForward [get] |
virtual bool | CursorOffsetForcesTranslation [get] |
A camera used for first-person games. To use it, attach it to a child object of your Player prefab, as well as a Camera. It will then be used during gameplay if SettingsManager's movementMethod = MovementMethod.FirstPerson. This script only affects the pitch rotation - yaw rotation occurs by rotating the base object. Headbobbing code adapted from Mr. Animator's code: http://wiki.unity3d.com/index.php/Headbobber
void AC.FirstPersonCamera._UpdateFPCamera | ( | ) |
Updates the camera's transform. This is called every frame by StateHandler.
float AC.FirstPersonCamera.GetHeadBobSpeed | ( | ) |
Gets the desired head-bobbing speed, to be manipulated via a custom script if headBobMethod = FirstPersonHeadBobMethod.CustomScript.
float AC.FirstPersonCamera.GetTargetTilt | ( | ) |
Gets the intended angle by which the camera wants to look up or down, with negative values looking upward.
float AC.FirstPersonCamera.GetTilt | ( | ) |
Gets the angle by which the camera is looking up or down, with negative values looking upward.
void AC.FirstPersonCamera.IncreasePitch | ( | float | increase | ) |
Increases the pitch, accounting for sensitivity
increase | The amount to increase sensitivity by |
bool AC.FirstPersonCamera.IsTilting | ( | ) |
Checks if the camera is looking up or down.
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virtual |
Overrides the default in _Camera to do nothing.
Reimplemented from AC._Camera.
void AC.FirstPersonCamera.SetPitch | ( | float | angle, |
bool | isInstant = true |
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Sets the pitch to a specific angle.
angle | The new pitch angle |
If True, then the pitch will be set instantly. Otherwise, it will move over time according to the Player's turnSpeed
bool AC.FirstPersonCamera.allowMouseWheelZooming = false |
If True, the mousewheel can be used to zoom the camera's FOV
float AC.FirstPersonCamera.bobbingAmount = 0.2f |
The bobbing magnitude, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.BuiltIn
float AC.FirstPersonCamera.builtInSpeedFactor = 1f |
The bobbing speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.BuiltIn
bool AC.FirstPersonCamera.headBob = true |
If True, then the camera will bob up and down as the Player moves
float AC.FirstPersonCamera.headBobLerpSpeed = 5f |
Smoothing factor for parameter values when headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
FirstPersonHeadBobMethod AC.FirstPersonCamera.headBobMethod = FirstPersonHeadBobMethod.BuiltIn |
The method of head-bobbing to employ, if headBob = True (BuiltIn, CustomAnimation, CustomScript)
string AC.FirstPersonCamera.headBobSpeedParameter |
The name of the float parameter in headBobAnimator to set as the forward head-bob speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
string AC.FirstPersonCamera.headBobSpeedSideParameter |
The name of the float parameter in headBobAnimator to set as the side head-bob speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
float AC.FirstPersonCamera.maximumZoom = 65f |
The maximum FOV, if allowMouseWheelZooming = True
float AC.FirstPersonCamera.maxY = 60f |
The maximum pitch angle
float AC.FirstPersonCamera.minimumZoom = 13f |
The minimum FOV, if allowMouseWheelZooming = True
float AC.FirstPersonCamera.minY = -60f |
The minimum pitch angle
Vector2 AC.FirstPersonCamera.sensitivity = new Vector2 (15f, 15f) |
The sensitivity of free-aiming