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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| new void | ResetTarget () |
| void | _UpdateFPCamera (bool fromLateUpdate) |
| float | GetHeadBobSpeed () |
| Gets the desired head-bobbing speed, to be manipulated via a custom script if headBobMethod = FirstPersonHeadBobMethod.CustomScript. | |
| void | SetPitch (float angle, bool isInstant=true) |
| Sets the pitch to a specific angle. | |
| void | IncreasePitch (float increase) |
| Increases the pitch, accounting for sensitivity. | |
| bool | IsTilting () |
| float | GetTilt () |
| float | GetTargetTilt () |
| Public Member Functions inherited from AC._Camera | |
| virtual Vector2 | CreateRotationOffset () |
| Returns a vector by which to tweak the camera's rotation. The x-axis will control the spin, and the y-axis will control the pitch. | |
| virtual void | SwitchTarget (Transform _target) |
| Switches the camera's target. | |
| virtual bool | Is2D () |
| Checks if the camera is for 2D games. This is necessary for working out if the MainCamera needs to change its projection matrix. | |
| virtual void | _Update () |
| virtual void | MoveCameraInstant () |
| void | SetSplitScreen () |
| void | RemoveSplitScreen () |
| virtual Vector2 | GetPerspectiveOffset () |
| Gets the actual horizontal and vertical panning offsets. | |
| bool | IsActive () |
| Checks if the Camera is currently the MainCamera's active camera (attachedCamera) | |
| void | MakeActive () |
Public Attributes | |
| Vector2 | sensitivity = new Vector2 (15f, 15f) |
| float | minY = -60f |
| float | maxY = 60f |
| bool | allowMouseWheelZooming = false |
| float | minimumZoom = 13f |
| float | maximumZoom = 65f |
| bool | headBob = true |
| FirstPersonHeadBobMethod | headBobMethod = FirstPersonHeadBobMethod.BuiltIn |
| Transform | headBobTransform |
| float | builtInSpeedFactor = 1f |
| float | bobbingAmount = 0.2f |
| string | headBobSpeedParameter |
| string | headBobSpeedSideParameter |
| float | headBobLerpSpeed = 5f |
| Public Attributes inherited from AC._Camera | |
| bool | targetIsPlayer = true |
| Transform | target |
| bool | isDragControlled = false |
| float | focalDistance = 10f |
| bool | updateWhilePaused = false |
Protected Member Functions | |
| override void | Awake () |
| override void | OnEnable () |
| override void | OnDisable () |
| void | ApplyTilt () |
| Protected Member Functions inherited from AC._Camera | |
| virtual void | Start () |
| Vector3 | PositionRelativeToCamera (Vector3 _position) |
| Vector3 | RightVector () |
| Vector3 | ForwardVector () |
| float | ConstrainAxis (float desired, Vector2 range, bool isAngle=false) |
Protected Attributes | |
| float | actualTilt = 0f |
| float | bobTimer = 0f |
| float | height = 0f |
| float | deltaHeight = 0f |
| Player | player |
| LerpUtils.FloatLerp | tiltLerp = new LerpUtils.FloatLerp () |
| float | targetTilt |
| Protected Attributes inherited from AC._Camera | |
| Char | targetChar |
| Camera | _camera |
| Vector2 | inputMovement |
| bool | is2D = false |
Additional Inherited Members | |
| Properties inherited from AC._Camera | |
| Transform | Target [get] |
| Transform | CameraTransform [get] |
| Transform | Transform [get] |
| Camera | Camera [get] |
| bool | isFor2D [get, set] |
| virtual TransparencySortMode | TransparencySortMode [get] |
| Vector3 | TargetForward [get] |
| virtual bool | CursorOffsetForcesTranslation [get] |
A camera used for first-person games. To use it, attach it to a child object of your Player prefab, as well as a Camera. It will then be used during gameplay if SettingsManager's movementMethod = MovementMethod.FirstPerson. This script only affects the pitch rotation - yaw rotation occurs by rotating the base object. Headbobbing code adapted from Mr. Animator's code: http://wiki.unity3d.com/index.php/Headbobber
| void AC.FirstPersonCamera._UpdateFPCamera | ( | bool | fromLateUpdate | ) |
Updates the camera's transform. This is called every frame by StateHandler.
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protectedvirtual |
Reimplemented from AC._Camera.
| float AC.FirstPersonCamera.GetHeadBobSpeed | ( | ) |
Gets the desired head-bobbing speed, to be manipulated via a custom script if headBobMethod = FirstPersonHeadBobMethod.CustomScript.
| float AC.FirstPersonCamera.GetTargetTilt | ( | ) |
Gets the intended angle by which the camera wants to look up or down, with negative values looking upward.
| float AC.FirstPersonCamera.GetTilt | ( | ) |
Gets the angle by which the camera is looking up or down, with negative values looking upward.
| void AC.FirstPersonCamera.IncreasePitch | ( | float | increase | ) |
Increases the pitch, accounting for sensitivity.
| increase | The amount to increase sensitivity by |
| bool AC.FirstPersonCamera.IsTilting | ( | ) |
Checks if the camera is looking up or down.
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protectedvirtual |
Reimplemented from AC._Camera.
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protectedvirtual |
Reimplemented from AC._Camera.
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virtual |
Overrides the default in _Camera to do nothing.
Reimplemented from AC._Camera.
| void AC.FirstPersonCamera.SetPitch | ( | float | angle, |
| bool | isInstant = true ) |
Sets the pitch to a specific angle.
| angle | The new pitch angle |
If True, then the pitch will be set instantly. Otherwise, it will move over time according to the Player's turnSpeed
| bool AC.FirstPersonCamera.allowMouseWheelZooming = false |
If True, the mousewheel can be used to zoom the camera's FOV
| float AC.FirstPersonCamera.bobbingAmount = 0.2f |
The bobbing magnitude, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.BuiltIn
| float AC.FirstPersonCamera.builtInSpeedFactor = 1f |
The bobbing speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.BuiltIn
| bool AC.FirstPersonCamera.headBob = true |
If True, then the camera will bob up and down as the Player moves
| float AC.FirstPersonCamera.headBobLerpSpeed = 5f |
Smoothing factor for parameter values when headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
| FirstPersonHeadBobMethod AC.FirstPersonCamera.headBobMethod = FirstPersonHeadBobMethod.BuiltIn |
The method of head-bobbing to employ, if headBob = True (BuiltIn, CustomAnimation, CustomScript)
| string AC.FirstPersonCamera.headBobSpeedParameter |
The name of the float parameter in headBobAnimator to set as the forward head-bob speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
| string AC.FirstPersonCamera.headBobSpeedSideParameter |
The name of the float parameter in headBobAnimator to set as the side head-bob speed, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.CustomAnimation
| Transform AC.FirstPersonCamera.headBobTransform |
The Transform to affect, if headBob = True and headBobMethod = FirstPersonHeadBobMethod.BuiltIn. If null, the component's transform will be used
| float AC.FirstPersonCamera.maximumZoom = 65f |
The maximum FOV, if allowMouseWheelZooming = True
| float AC.FirstPersonCamera.maxY = 60f |
The maximum pitch angle
| float AC.FirstPersonCamera.minimumZoom = 13f |
The minimum FOV, if allowMouseWheelZooming = True
| float AC.FirstPersonCamera.minY = -60f |
The minimum pitch angle
| Vector2 AC.FirstPersonCamera.sensitivity = new Vector2 (15f, 15f) |
The sensitivity of free-aiming