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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| void | _Update () |
| void | Stop () |
Static Public Member Functions | |
| static MusicCrossfade | FadeOut (Soundtrack soundtrack, AudioSource audioSourceToCopy, float _fadeTime) |
| Fades out a new AudioSource. | |
Protected Attributes | |
| AudioSource | _audioSource |
| float | fadeTime = 0f |
| float | originalFadeTime = 0f |
| float | originalVolume = 0f |
Handles the fading-out half of crossfading music. When music crossfades, the original track is copied here to be fade out, while the Music object fades in the next track.
| void AC.MusicCrossfade._Update | ( | ) |
Updates the AudioSource's volume. This is called every frame by Music.
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static |
Fades out a new AudioSource.
| audioSourceToCopy | The AudioSource to copy clip and volume data from |
| _fadeTime | The duration, in seconds, of the fade effect |
| void AC.MusicCrossfade.Stop | ( | ) |
Stops the current audio immediately.