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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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Public Member Functions | |
| ParticleSystemData () | |
| Public Member Functions inherited from AC.RememberData | |
| RememberData () | |
Public Attributes | |
| bool | isPaused |
| bool | isPlaying |
| float | currentTime |
| Public Attributes inherited from AC.RememberData | |
| int | objectID |
| bool | savePrevented |
A data container used by the RememberParticleSystem script.
| AC.ParticleSystemData.ParticleSystemData | ( | ) |
The default Constructor.
| float AC.ParticleSystemData.currentTime |
The current length of time the ParticleSystem has been playing
| bool AC.ParticleSystemData.isPaused |
True if the ParticleSystem is currently paused
| bool AC.ParticleSystemData.isPlaying |
True if the ParticleSystem is currently playing