Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.ParticleSystemData Class Reference
Inheritance diagram for AC.ParticleSystemData:
AC.RememberData

Public Member Functions

 ParticleSystemData ()
Public Member Functions inherited from AC.RememberData
 RememberData ()

Public Attributes

bool isPaused
bool isPlaying
float currentTime
Public Attributes inherited from AC.RememberData
int objectID
bool savePrevented

Detailed Description

A data container used by the RememberParticleSystem script.

Constructor & Destructor Documentation

◆ ParticleSystemData()

AC.ParticleSystemData.ParticleSystemData ( )

The default Constructor.

Member Data Documentation

◆ currentTime

float AC.ParticleSystemData.currentTime

The current length of time the ParticleSystem has been playing

◆ isPaused

bool AC.ParticleSystemData.isPaused

True if the ParticleSystem is currently paused

◆ isPlaying

bool AC.ParticleSystemData.isPlaying

True if the ParticleSystem is currently playing