Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.Soundtrack.QueuedSoundtrack Struct Reference

Public Member Functions

 QueuedSoundtrack (int _trackID, bool _trackLoop, float _fadeTime=0f, bool _isCrossfade=false, bool _doResume=false, int _newTimeSamples=0, float _loopingOverlapTime=0f)
 QueuedSoundtrack (QueuedSoundtrack _queuedSoundtrack)

Public Attributes

int trackID
bool trackLoop
float fadeTime
bool isCrossfade
bool doResume
int newTimeSamples
float loopingOverlapTime