Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Soundtrack.QueuedSoundtrack Struct Reference

Public Member Functions

 QueuedSoundtrack (int _trackID, bool _trackLoop, float _fadeTime=0f, bool _isCrossfade=false, bool _doResume=false, int _newTimeSamples=0, float _loopingOverlapTime=0f)
 
 QueuedSoundtrack (QueuedSoundtrack _queuedSoundtrack)
 

Public Attributes

int trackID
 
bool trackLoop
 
float fadeTime
 
bool isCrossfade
 
bool doResume
 
int newTimeSamples
 
float loopingOverlapTime