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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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Public Member Functions | |
| ShapeGroup (int[] idArray) | |
| The default Constructor. | |
| void | SetTimelineOverride (int keyID, int intensity, ref Dictionary< int, float > blendshapeValueDict) |
| void | SetTimelineOverride (int keyID_A, int intensityA, int keyID_B, int intensityB, ref Dictionary< int, float > blendshapeValueDict) |
| void | ReleaseTimelineOverride () |
| int | GetActiveKeyID () |
| Gets the ID number of the active blendshape. | |
| float | GetActiveKeyValue () |
| Gets the intended value of the active blendshape. | |
| void | SetActive (int _ID, float _intensity, float _changeTime=0f, MoveMethod _moveMethod=MoveMethod.Linear, AnimationCurve _timeCurve=null) |
| Sets a blendshape as the "active" one, causing all others to be disabled. | |
| void | SetActive (string _label, float _intensity, float _changeTime=0f, MoveMethod _moveMethod=MoveMethod.Linear, AnimationCurve _timeCurve=null) |
| Sets a blendshape as the "active" one, causing all others to be disabled. | |
| void | UpdateKeys (ref Dictionary< int, float > blendshapeValueDic) |
Public Attributes | |
| string | label = "" |
| int | ID = 0 |
| List< ShapeKey > | shapeKeys = new List<ShapeKey>() |
Protected Attributes | |
| ShapeKey | activeKey = null |
| float | startTime |
| float | changeTime |
| AnimationCurve | timeCurve |
| MoveMethod | moveMethod |
| bool | isTimelineOverride |
A data container for a group of blendshapes on a SkinnedMeshRenderer. By grouping blendshapes, we can make one "active" and have all others disable
| AC.ShapeGroup.ShapeGroup | ( | int[] | idArray | ) |
The default Constructor.
| idArray | An array of existing ShapeGroup ID numbers, to ensure that the groups's identifier is unique |
| int AC.ShapeGroup.GetActiveKeyID | ( | ) |
Gets the ID number of the active blendshape.
| float AC.ShapeGroup.GetActiveKeyValue | ( | ) |
Gets the intended value of the active blendshape.
| void AC.ShapeGroup.SetActive | ( | int | _ID, |
| float | _intensity, | ||
| float | _changeTime = 0f, | ||
| MoveMethod | _moveMethod = MoveMethod::Linear, | ||
| AnimationCurve | _timeCurve = null ) |
Sets a blendshape as the "active" one, causing all others to be disabled.
| _ID | The unique identifier of the blendshape to affect |
| _intensity | The intensity (value) to set the active blendshape |
| _changeTime | The duration, in seconds, that the group's blendshapes should be affected |
| _moveMethod | The interpolation method by which the blendshapes are affected (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve) |
| _timeCurve | If _moveMethod = MoveMethod.CustomCurve, then the transition speed will be follow the shape of the supplied AnimationCurve. This curve can exceed "1" in the Y-scale, allowing for overshoot effects. |
| void AC.ShapeGroup.SetActive | ( | string | _label, |
| float | _intensity, | ||
| float | _changeTime = 0f, | ||
| MoveMethod | _moveMethod = MoveMethod::Linear, | ||
| AnimationCurve | _timeCurve = null ) |
Sets a blendshape as the "active" one, causing all others to be disabled.
| _label | The name of the blendshape to affect |
| _intensity | The inensity (value) to set the active blendshape |
| _changeTime | The duration, in seconds, that the group's blendshapes should be affected |
| _moveMethod | The interpolation method by which the blendshapes are affected (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve) |
| _timeCurve | If _moveMethod = MoveMethod.CustomCurve, then the transition speed will be follow the shape of the supplied AnimationCurve. This curve can exceed "1" in the Y-scale, allowing for overshoot effects. |
| void AC.ShapeGroup.UpdateKeys | ( | ref Dictionary< int, float > | blendshapeValueDic | ) |
Updates the values of all blendshapes within the group.
| int AC.ShapeGroup.ID = 0 |
A unique identifier
| string AC.ShapeGroup.label = "" |
The editor-friendly name of the group