A base class for NavigationMesh and NavMeshSegment, which control scene objects used by pathfinding algorithms.
◆ Hide()
void AC.NavMeshBase.Hide |
( |
| ) |
|
Disables the Renderer component.
◆ IgnoreNavMeshCollisions()
void AC.NavMeshBase.IgnoreNavMeshCollisions |
( |
Collider[] |
allColliders = null | ) |
|
Calls Physics.IgnoreCollision on all appropriate Collider combinations (Unity 5 only).
◆ Show()
void AC.NavMeshBase.Show |
( |
| ) |
|
Enables the Renderer component. If the GameObject has both a MeshFilter and a MeshCollider, then the MeshColliders's mesh will be used by the MeshFilter.
◆ disableRenderer
bool AC.NavMeshBase.disableRenderer = true |
Disables the Renderer when the game begins
◆ ignoreCollisions
bool AC.NavMeshBase.ignoreCollisions = true |
If True, then Physics collisions with this GameObject's Collider will be disabled
◆ Collider
Collider AC.NavMeshBase.Collider |
|
get |
The attached Collider component