Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
NodeCommand () | |
void | SetParameter (ActionListSource source, GameObject gameObject) |
Public Attributes | |
Cutscene | cutscene |
ActionListAsset | actionListAsset |
int | parameterID |
bool | pausesCharacter = true |
AC.NodeCommand.NodeCommand | ( | ) |
The default Constructor.
ActionListAsset AC.NodeCommand.actionListAsset |
The ActionListAsset to run, if the Paths commandSource = ActionListSource.AssetFile
Cutscene AC.NodeCommand.cutscene |
int AC.NodeCommand.parameterID |
The ID of the ActionParameter in the ActionListAsset / Cutscene that represents the character moving along the path, if appropriate.
bool AC.NodeCommand.pausesCharacter = true |
If True, then the character moving along the path will stop moving while the cutscene is run