![]() |
Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
|
Public Member Functions | |
| NodeCommand () | |
| void | SetParameter (ActionListSource source, GameObject gameObject) |
Public Attributes | |
| Cutscene | cutscene |
| ActionListAsset | actionListAsset |
| int | parameterID |
| bool | pausesCharacter = true |
| AC.NodeCommand.NodeCommand | ( | ) |
The default Constructor.
| ActionListAsset AC.NodeCommand.actionListAsset |
The ActionListAsset to run, if the Paths commandSource = ActionListSource.AssetFile
| Cutscene AC.NodeCommand.cutscene |
| int AC.NodeCommand.parameterID |
The ID of the ActionParameter in the ActionListAsset / Cutscene that represents the character moving along the path, if appropriate.
| bool AC.NodeCommand.pausesCharacter = true |
If True, then the character moving along the path will stop moving while the cutscene is run