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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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Public Member Functions | |
EventInventorySpawn (int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs, int _itemID) | |
override void | Register () |
override void | Unregister () |
Public Member Functions inherited from AC.EventBase | |
void | Register () |
void | Unregister () |
void | AssignID (int _id) |
virtual void | AssignVariant (int variantIndex) |
void | ShowGUI (bool isAssetFile, ActionListSource source) |
Protected Member Functions | |
override ParameterReference[] | GetParameterReferences () |
override bool | HasConditions (bool isAssetFile) |
override void | ShowConditionGUI (bool isAssetFile) |
Protected Member Functions inherited from AC.EventBase | |
void | Run () |
void | Run (object[] args) |
bool | HasConditions (bool isAssetFile) |
Properties | |
override string[] | EditorNames [get] |
override string | EventName [get] |
override string | ConditionHelp [get] |
Properties inherited from AC.EventBase | |
int | ID [get] |
string | Label [get] |
ActionListAsset | ActionListAsset [get] |
string[] | EditorNames [get] |
string | EventName [get] |
string | ConditionHelp [get] |
Additional Inherited Members | |
Protected Attributes inherited from AC.EventBase | |
string | label |
int | id |
Cutscene | cutscene |
ActionListAsset | actionListAsset |
int[] | parameterIDs |
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protectedvirtual |
Reimplemented from AC.EventBase.
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protectedvirtual |
Reimplemented from AC.EventBase.