Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.InvCombineInteraction Class Reference
Inheritance diagram for AC.InvCombineInteraction:
AC.InvInteractionBase

Public Member Functions

 InvCombineInteraction (int _combineID, ActionListAsset _actionList, List< InvCombineInteraction > combineInteractions)
 The default Constructor.
void Upgrade (List< InvCombineInteraction > allInteractions)

Public Attributes

int combineID
bool disabledOnStart = false
Public Attributes inherited from AC.InvInteractionBase
ActionListAsset actionList

Additional Inherited Members

Protected Attributes inherited from AC.InvInteractionBase
int idPlusOne
Properties inherited from AC.InvInteractionBase
int ID [get, set]

Detailed Description

A data container for inventory combine interactions.

Constructor & Destructor Documentation

◆ InvCombineInteraction()

AC.InvCombineInteraction.InvCombineInteraction ( int _combineID,
ActionListAsset _actionList,
List< InvCombineInteraction > combineInteractions )

The default Constructor.

Parameters
_combineIDThe ID of the item to combine with
_actionListThe ActionList to run when the interaction is triggered

Member Data Documentation

◆ combineID

int AC.InvCombineInteraction.combineID

The ID of the item to combine with

◆ disabledOnStart

bool AC.InvCombineInteraction.disabledOnStart = false

True if the interaction is disabled by default