Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.PlayerSpawner Class Reference
Inheritance diagram for AC.PlayerSpawner:

Public Member Functions

void ReleaseHandle (PlayerPrefab playerPrefab)
IEnumerator PreparePlayer ()
void SpawnPlayer (PlayerPrefab playerPrefab, System.Action< Player > callback)
IEnumerator LoadPlayerHandle (PlayerPrefab playerPrefab)
Player GetPlayerAsset (PlayerPrefab playerPrefab)
IEnumerator SpawnPlayerCo (PlayerPrefab playerPrefab, System.Action< Player > callback)
void UpdatePlayerPresenceInScene (PlayerData playerData, System.Action callback)
IEnumerator UpdatePlayerPresenceInSceneCo (PlayerData playerData, System.Action callback)
IEnumerator SpawnPlayerIfFollowingActive (PlayerData playerData)

Member Function Documentation

◆ UpdatePlayerPresenceInSceneCo()

IEnumerator AC.PlayerSpawner.UpdatePlayerPresenceInSceneCo ( PlayerData playerData,
System.Action callback )

Updates the Player's presence in the scene. According to the data set in this class, they will be added to or removed from the scene.