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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| SingleLevelData () | |
| bool | DataMatchesScene (SingleLevelData otherLevelData) |
| Checks if a given SingleLevelData class instance matches this own instance's intended scene. | |
| void | RemoveDataForID (int id) |
| Removes all save data related to an object with a given Constant ID. | |
| void | ShowGUI () |
Public Attributes | |
| List< ScriptData > | allScriptData |
| List< TransformData > | allTransformData |
| List< SceneItemSpawnData > | allSceneItemSpawnData |
| int | sceneNumber |
| string | sceneName |
| int | navMesh |
| int | playerStart |
| int | sortingMap |
| int | tintMap |
| int | onLoadCutscene |
| int | onStartCutscene |
| string | activeLists |
| string | localVariablesData |
A data container for a single scene's save data. Used by the LevelStorage component.
| AC.SingleLevelData.SingleLevelData | ( | ) |
The default Constructor.
| bool AC.SingleLevelData.DataMatchesScene | ( | SingleLevelData | otherLevelData | ) |
Checks if a given SingleLevelData class instance matches this own instance's intended scene.
| otherLevelData | The other class instance to check |
| void AC.SingleLevelData.RemoveDataForID | ( | int | id | ) |
Removes all save data related to an object with a given Constant ID.
| id | The object's ConstantID value |
| string AC.SingleLevelData.activeLists |
Data regarding paused and skipping ActionLists
| List<SceneItemSpawnData> AC.SingleLevelData.allSceneItemSpawnData |
A List of all SceneItems as recoreded by the scene's RememberSceneItem scripts
| List<ScriptData> AC.SingleLevelData.allScriptData |
A List of all data recorded by the scene's Remember scripts
| List<TransformData> AC.SingleLevelData.allTransformData |
A List of all data recorded by the scene's RememberTransform scripts
| string AC.SingleLevelData.localVariablesData |
The values of the scene's local Variables, combined into a single string
| int AC.SingleLevelData.navMesh |
The ConstantID number of the default NavMesh
| int AC.SingleLevelData.onLoadCutscene |
The ConstantID number of the "On load" Cutscene
| int AC.SingleLevelData.onStartCutscene |
The ConstantID number of the "On start" Cutscene
| int AC.SingleLevelData.playerStart |
The ConstantID number of the default PlayerStart
| string AC.SingleLevelData.sceneName |
The scene name this data is for
| int AC.SingleLevelData.sceneNumber |
The scene number this data is for
| int AC.SingleLevelData.sortingMap |
The ConstantID number of the scene's SortingMap
| int AC.SingleLevelData.tintMap |
The ConstantID number of the scene's TintMap