A data container used by the RememberTransform script.
◆ TransformData()
AC.TransformData.TransformData |
( |
| ) |
|
◆ bringBack
bool AC.TransformData.bringBack |
True if the GameObject should be re-instantiated if removed from the scene
◆ heldHand
Hand AC.TransformData.heldHand |
If the GameObject's parent is a Character, which hand is it held in? (Left, Right)
◆ linkedPrefabID
int AC.TransformData.linkedPrefabID |
The Constant ID number of the Resources prefab this is linked to
◆ loadOrder
int AC.TransformData.loadOrder |
◆ LocX
float AC.TransformData.LocX |
◆ LocY
float AC.TransformData.LocY |
◆ LocZ
float AC.TransformData.LocZ |
◆ objectID
int AC.TransformData.objectID |
◆ parentID
int AC.TransformData.parentID |
The Constant ID number of the GameObject's parent
◆ parentIsNPC
bool AC.TransformData.parentIsNPC = false |
True if the GameObject's parent is an NPC
◆ parentIsPlayer
bool AC.TransformData.parentIsPlayer = false |
True if the GameObject's parent is the Player
◆ parentPlayerID
int AC.TransformData.parentPlayerID = -1 |
If player-switching is allowed, and the GameObject's parent is an inactive Player, the ID number of that Player
◆ RotX
float AC.TransformData.RotX |
◆ RotY
float AC.TransformData.RotY |
◆ RotZ
float AC.TransformData.RotZ |
◆ savePrevented
bool AC.TransformData.savePrevented |
If True, saving is prevented
◆ ScaleX
float AC.TransformData.ScaleX |
◆ ScaleY
float AC.TransformData.ScaleY |
◆ ScaleZ
float AC.TransformData.ScaleZ |