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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| Arrow () | |
| void | Run (ActionListSource actionListSource) |
| Runs the Arrow's linkedCutscene. | |
| void | Draw () |
Public Attributes | |
| bool | isPresent |
| Cutscene | linkedCutscene |
| ActionListAsset | linkedActionList |
| Texture2D | texture |
| Rect | rect |
A data container for an arrow that is used in an ArrowPrompt.
| AC.Arrow.Arrow | ( | ) |
The default Constructor.
| void AC.Arrow.Draw | ( | ) |
Draws the Arrow on screen. This is called every OnGUI call by StateHandler.
| void AC.Arrow.Run | ( | ActionListSource | actionListSource | ) |
Runs the Arrow's linkedCutscene.
| actionListSource | Where the Actions are stored when not being run |
| bool AC.Arrow.isPresent |
If True, the Arrow is defined and used in the ArrowPrompt
| ActionListAsset AC.Arrow.linkedActionList |
The ActionList to run when the Arrow is triggered
| Rect AC.Arrow.rect |
The OnGUI Rect that defines the screen boundary
| Texture2D AC.Arrow.texture |
The texture to draw on-screen