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override void | AssignParentList (ActionList actionList) |
| Passes the ActionList that the Action is a part of to the Action class. This is run before the Action is called or displayed in an Editor. More...
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override void | AssignValues (List< ActionParameter > parameters) |
| Overwrites any appropriate variables with values set using parameters, or from ConstantID numbers. More...
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override float | Run () |
| Runs the Action. More...
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override void | Skip () |
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override void | ClearIDs () |
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override void | ShowGUI (List< ActionParameter > parameters) |
| Shows the Action's GUI when its parent ActionList / ActionListAsset uses parameters. More...
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override string | SetLabel () |
| Gets a string that is shown after the Action's title in the Editor to help the user understand what it does. More...
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override bool | ConvertLocalVariableToGlobal (int oldLocalID, int newGlobalID) |
| Converts the Action's references from a given local variable to a given global variable More...
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override bool | ConvertGlobalVariableToLocal (int oldGlobalID, int newLocalID, bool isCorrectScene) |
| Converts the Action's references from a given global variable to a given local variable More...
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override int | GetNumVariableReferences (VariableLocation location, int varID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0) |
| Gets the number of references the Action makes to a variable More...
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override int | UpdateVariableReferences (VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0) |
| Updated references the Action makes to a variable More...
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int | GetNumMenuReferences (string menuName, string elementName="") |
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string | GetTranslatableString (int index) |
| Gets the text to be translated, given its index. More...
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int | GetTranslationID (int index) |
| Gets the translation ID of a given text index. More...
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void | UpdateTranslatableString (int index, string updatedText) |
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int | GetNumTranslatables () |
| Gets the maximum number of possible translatable texts. More...
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bool | CanTranslate (int index) |
| Checks if a given text index can and should be translated. More...
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bool | HasExistingTranslation (int index) |
| Checks if a given text index has already been assigned a unique translation ID. More...
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void | SetTranslationID (int index, int _lineID) |
| Sets the translation ID of a given text index More...
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string | GetOwner (int index) |
| Gets the name of the translatable text's owner. In the case of speech text, it is the name of the character. In the case of menu element text, it is the name of the menu element. More...
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bool | OwnerIsPlayer (int index) |
| Checks if the translatable text's owner is a Player. This is necessary for speech lines, since multiple player prefabs can feasibly share the same line. More...
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AC_TextType | GetTranslationType (int index) |
| Gets the translation type of a given text index. More...
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| Action () |
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virtual void | Upgrade () |
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virtual int | GetNextOutputIndex () |
| Gets the index of the output socket to use after the Action has run. More...
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void | PrintComment (ActionList actionList, ActionListAsset actionListAsset=null) |
| Prints the Action's comment, if applicable, to the Console. More...
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void | SetOutputs (ActionEnd[] actionEnds) |
| Update the Action's output sockets More...
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void | ResetSearchData () |
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virtual void | ShowGUI () |
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void | SkipActionGUI (List< Action > actions, bool showGUI) |
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virtual void | AssignConstantIDs (bool saveScriptsToo=false, bool fromAssetFile=false) |
| Called when an ActionList has been converted from a scene-based object to an asset file. Within it, AssignConstantID should be called for each of the Action's Constant ID numbers, which will assign a new number if one does not already exist, based on the referenced scene object. More...
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void | DrawOutWires (List< Action > actions, int i, int offset, Vector2 scrollPosition) |
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int | FieldToID< T > (T field, int _constantID, bool alwaysAssign=false) |
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int | FieldToID (Collider field, int _constantID) |
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void | AddSaveScript< T > (Behaviour field) |
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void | AddSaveScript< T > (GameObject _gameObject) |
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T | IDToField< T > (T field, int _constantID, bool moreInfo) |
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Collider | IDToField (Collider field, int _constantID, bool moreInfo) |
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int | FieldToID (Transform field, int _constantID, bool alwaysAssign=false) |
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Transform | IDToField (Transform field, int _constantID, bool moreInfo) |
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int | FieldToID (GameObject field, int _constantID) |
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int | FieldToID (GameObject field, int _constantID, bool alwaysAssign) |
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GameObject | IDToField (GameObject field, int _constantID, bool moreInfo) |
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GameObject | IDToField (GameObject field, int _constantID, bool moreInfo, bool alwaysShow) |
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virtual bool | ReferencesObjectOrID (GameObject gameObject, int id) |
| Checks if the Action makes reference to a particular GameObject More...
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virtual bool | ReferencesAsset (ActionListAsset actionListAsset) |
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virtual List< ActionListAsset > | GetReferencedActionListAssets () |
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virtual bool | ReferencesPlayer (int playerID=-1) |
| Checks if the Action makes reference to a particular ActionList asset More...
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virtual void | AssignValues () |
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virtual void | Reset (ActionList actionList) |
| Resets any runtime values that are necessary to run the Action succesfully More...
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BoolValue | AssignBoolean (List< ActionParameter > parameters, int _parameterID, BoolValue field) |
| Replaces a boolean based on an ActionParameter, if appropriate. More...
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int | AssignInteger (List< ActionParameter > parameters, int _parameterID, int field) |
| Replaces an integer based on an ActionParameter, if appropriate. More...
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float | AssignFloat (List< ActionParameter > parameters, int _parameterID, float field) |
| Replaces a float based on an ActionParameter, if appropriate. More...
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Transform | AssignFile (List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field) |
| Replaces a Transform based on an ActionParameter or ConstantID instance, if appropriate. More...
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Collider | AssignFile (List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field) |
| Replaces a Collider based on an ActionParameter or ConstantID instance, if appropriate. More...
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Object | AssignObject< T > (List< ActionParameter > parameters, int _parameterID, Object field) |
| Replaces a GameObject based on an ActionParameter or ConstantID instance, if appropriate. More...
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T | AssignFile< T > (List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true) |
| Replaces a generic Behaviour based on an ActionParameter or ConstantID instance, if appropriate. More...
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T | AssignFile< T > (int _constantID, T field) |
| Replaces a generic Behaviour based on a ConstantID, if appropriate. More...
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Transform | AssignFile (int _constantID, Transform field) |
| Replaces a Transform based on a ConstantID, if appropriate. More...
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void | FixLinkAfterDeleting (Action actionToDelete, Action targetAction, List< Action > actionList) |
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virtual void | SetLastResult (int _lastRunOutput) |
| Updates which output was followed when the Action was last run More...
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void | ResetLastResult () |
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virtual void | ResetAssetValues () |
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void | SetOutput (ActionEnd actionEnd) |
| Update the Action's output socket More...
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static ActionMenuState | CreateNew_TurnOnMenu (string menuToTurnOn, bool unlockMenu=true, bool doTransition=true, bool waitUntilFinish=false) |
| Creates a new instance of the 'Menu: Change state' Action, set to turn a menu on More...
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static ActionMenuState | CreateNew_TurnOffMenu (string menuToTurnOff, bool lockMenu=false, bool doTransition=true, bool waitUntilFinish=false) |
| Creates a new instance of the 'Menu: Change state' Action, set to turn a menu off More...
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static ActionMenuState | CreateNew_SetElementVisibility (string menuName, string elementToAffect, bool makeVisible) |
| Creates a new instance of the 'Menu: Change state' Action, set to alter a menu element's visibility More...
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static ActionMenuState | CreateNew_AddJournalPage (string menuName, string journalElementName, string newPageText, int newPageTranslationID=-1, int pageIndexToInsertInto=-1, bool avoidDuplicates=true) |
| Creates a new instance of the 'Menu: Change state' Action, set to add a new page to a journal elemnt More...
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static ActionMenuState | CreateNew_RemoveJournalPage (string menuName, string journalElementName, RemoveJournalPageMethod removeJournalPageMethod=RemoveJournalPageMethod.RemoveSinglePage, int pageIndexToRemove=-1) |
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static int | ChooseParameterGUI (string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) |
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static int | ChooseParameterGUI (string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") |
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static int | ChooseParameterGUI (List< ActionParameter > _parameters, int _parameterID) |
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static int | FieldToID (GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) |
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static GameObject | IDToField (GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) |
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static ActionEnd | GenerateStopActionEnd () |
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static T | CreateNew< T > () |
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static Action | CreateNew (string className) |
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static void | EditSource (Action _action) |
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void | RunInstant (AC.Menu _menu) |
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void | AddSearchTerm (string term) |
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string | TextArea (string text) |
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string | TextField (string label, string text) |
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string | DelayedTextField (string label, string text) |
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void | AfterRunningOption () |
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void | SkipActionGUI (ActionEnd ending, List< Action > actions, bool showGUI) |
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void | AssignConstantID< T > (T field, int _constantID, int _parameterID) |
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void | AssignConstantID (Collider field, int _constantID, int _parameterID) |
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void | AssignConstantID (Transform field, int _constantID, int _parameterID) |
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void | AssignConstantID (GameObject field, int _constantID, int _parameterID) |
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int | ChoosePlayerGUI (int _playerID, bool includeActiveOption=false) |
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void | TryAssignConstantID (Component component, ref int _constantID) |
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void | TryAssignConstantID (GameObject gameObject, ref int _constantID) |
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Player | AssignPlayer (int _playerID, List< ActionParameter > parameters, int _playerParameterID) |
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void | Log (string message, Object context=null) |
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void | LogWarning (string message, Object context=null) |
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void | LogError (string message, Object context=null) |
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ActionParameter | GetParameterWithID (List< ActionParameter > parameters, int _id) |
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string | AssignString (List< ActionParameter > parameters, int _parameterID, string field) |
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Vector3 | AssignVector3 (List< ActionParameter > parameters, int _parameterID, Vector3 field) |
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int | AssignVariableID (List< ActionParameter > parameters, int _parameterID, int field) |
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GVar | AssignVariable (List< ActionParameter > parameters, int _parameterID, GVar field) |
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Variables | AssignVariablesComponent (List< ActionParameter > parameters, int _parameterID, Variables field) |
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int | AssignInvItemID (List< ActionParameter > parameters, int _parameterID, int field) |
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int | AssignDocumentID (List< ActionParameter > parameters, int _parameterID, int field) |
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GameObject | AssignFile (List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field) |
| Replaces a GameObject based on an ActionParameter or ConstantID instance, if appropriate. More...
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GameObject | AssignFile (int _constantID, GameObject field) |
| Replaces a GameObject based on a ConstantID, if appropriate. More...
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virtual string | GetSocketLabel (int i) |
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ActionEnd | GenerateActionEnd (ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) |
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