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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| ActionEnd (bool stopAfter=false) | |
| ActionEnd (ActionEnd _actionEnd) | |
| A Constructor that copies the values of another ActionEnd. | |
| ActionEnd (int _skipAction) | |
| ActionEnd (Action actionAfter) | |
| ActionEnd (Cutscene cutsceneAfter) | |
| ActionEnd (ActionListAsset actionListAssetAfter) | |
Public Attributes | |
| ResultAction | resultAction |
| int | skipAction |
| Action | skipActionActual |
| Cutscene | linkedCutscene |
| ActionListAsset | linkedAsset |
A data container for the variables that determine what happens when an Action has completed running.
| AC.ActionEnd.ActionEnd | ( | ActionEnd | _actionEnd | ) |
| AC.ActionEnd.ActionEnd | ( | int | _skipAction | ) |
A Constructor that sets skipAction explicitly.
| ActionListAsset AC.ActionEnd.linkedAsset |
The ActionListAsset to run, if resultAction = ResultAction.RunCutscene and the Action is in an ActionListAsset file
| Cutscene AC.ActionEnd.linkedCutscene |
The Cutscene to run, if resultAction = ResultAction.RunCutscene and the Action is in a scene-based ActionList
| ResultAction AC.ActionEnd.resultAction |
What happens when the Action ends (Continue, Stop, Skip, RunCutscene)
| int AC.ActionEnd.skipAction |
The index number of the Action to skip to, if resultAction = ResultAction.Skip